If you take some time before you start straight ahead drawing your scene out you can plan what you are going to do and save setups.
The less new setups you have to draw, the more time you can spend on the entertainment-the drawings themselves.
Who cares about fancy camera angles and lots of cuts if what's happening in the scene isn't fun to look at?
Note how all the principles I have been talking about are now starting to be used together in actual functional practice.
The scenes have specific acting poses, continuity, gags, LOA,...many things I have been talking about for a year are being used together in these layouts.
All these concepts are not merely artistic abstractions to be used for their own sake. They are your artistic tools with the ultimate purpose of entertaining the audience.
Animation is an art of performance. It is not a written art. Although it uses writing as one of the tools, it is only one of many tools and a tool that is in service of the performance. The performance-the drawing entertainment is the number one reason to watch cartoons-or for that matter any visual medium.
Animation is a specific type of performance art that contains elements of the others, but it also can do things that no other art can do and if it doesn't, what good is it?
NEXT WEEK! A NEW SERIES:
FREE TIPS FOR EXECUTIVES: HOW TO DO A SHORTS PROGRAM RIGHT