One of the main things an animation artist needs is to be able to take what sketches come before and keep the guts of them, while fixing the actual mistakes. The more you understand the tools, the easier that becomes.
One thing I watch for is too many inverted curves that break up the form or line action.
I've exaggerated the inverted curve at the front of George's torso to show what I mean.
You want the silhouette of the form to flow around the curved line of action, not eat into it.

5 comments:
Is the line of action usually the first step in drawing a character?
That's a good , solid tip for animation and still drawings. The form appears more solid that way.
The exaggerated example almost looks as if Spacely's chewing him out for getting breast implants.
Not gonna make Vice President doing that...
YEah - that sounds like the 'straight across from curve' thing.
John this is great advice but are your examples the corrected versions or just demonstrations of what you're discussing? The line of action diagram seems right to me in the traditional sense... but it also doesn't quite feel as bold.
I have done a few more exercises...
here
it really helps... I found a lot of mistakes in the first exercises that I couldn't see before.
thanks for the help.
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