Monday, November 30, 2009

More Doodles

A lot of folks have asked me how they could get some of my doodles, so I am working that out.



I think I am gonna bring my doodles over to the store that sells my t shirts this week in case anyone wants to collect some.



If you click the doodles label, you can see oodles more. Of course, I will sign any that sell.

Remember, there is only one of each so if you want a certain one, be ready to snap it up when I announce they are in the store.

Oh, and if you have already bought a t-shirt, take a picture of you wearing it and send me a link. I'll feature you as a top model in a post.

George Fist

Sunday, November 29, 2009

Toenails 11 - It's Him! Forest Demon

Malynisky and his innocent charge wonder what kind of evil monstrosity would tamper with the God-given tensility of their beloved Orthodox undergarments.

continued from:http://johnkstuff.blogspot.com/2009/11/toenails-11-shock-of-real.html

Of course, it is the mange-demon of the Carpathian forests!
What horrific plans does Kaspar have in store for the hapless man things?
Fragile, flaky hominid bones are no impediment to Kaspar's grip force.
Yes, he has found the day's prey.
And what glee does our forest fur mountain display at the sight of his defenseless victims?
Eyes protrude with true Slavic hunger.
Leathery lips quiver in anticipation of the exquisite pleasures to come.
Chomp!
Kaspar absorbs the nutrients from Ranger marrow by chewing them into a soft fleshy man-paste.
Grind! Gnash! Absorb!Is this the end of of our ancestors?

To be continued:

___________________________________________________

Thanks to these folks for supporting the cartoons that I put up in the only way I can get 'em to you!






Mel Blanc Explains Stuff



Mel is generally considered to be the greatest cartoon voice talent of all time.

There are still some great voice talents today and I've been lucky enough to work with such versatile and charismatic characters as Billy West, Cheryl Chase, Eric Bauza, Corey Burton, Gary Owens, Charlie Adler, Patrick Pinney and more.

All of these folks have highly sensitive and trained ears as well as mouths. This is what they do for a living. They are specialists in sound and much more qualified than movie actors to do animated cartoon voices, but sadly often get passed up when it comes to nabbing the big roles in animated movies. They are also much more eager than already famous and rich movie actors; they aren't there to just have a fun afternoon and walk away. This is their life.

I don't know Jeff Bergman, but Gabe Swarr directed him doing George Jetson's voice on a couple flash cartoons we did and I was very impressed with his talent.

Of course, there are exceptions to every rule. If we had actors today with such distinctive voices as Cary Grant, Gary Cooper, Humphrey Bogart, Peter Lorre, Marlyn Monroe, then they might be able to add something to a cartoon movie character. But even so, trained voice actors usually do even better when they do their caricatured impressions of live actors.

They do it better because they understand the needs of the medium and care about it.

It's the reason an animator would make a better director than a live action director. It's our medium, even though we've been kicked out - or at least barred from using our knowledge in a sane way.

Sheer common sense would produce much more interesting and imaginative animation.

Mike Pataki is an exception. He is mainly a movie actor but just happens to have a very distinct voice and delivery. If all movie actors had such distinctiveness and energy then animation would benefit from the larger pool of talent.

Saturday, November 28, 2009

Cartoon Voices

The philosophy of voice acting for cartoons has completely reversed itself.

Can you tell whose voices these are by just listening to them?

My Book

Relaxed

HELP


Hello


NEW VOICES

Can you tell whose these are by the sound alone? Can you even understand what they are saying?

Little

we can use that

Different

Phobia

To me (and of course I'm wrong) a good cartoon voice actor has to have 2 main attributes:

1) An obvious unique and pleasant vocal sound.

The greats like Daws Butler, Don Messick, Mel Blanc and more all have a naturally unique distinct sound-even when they are not doing a cartoon voice.


It's like having a quality instrument as opposed to a rusty old out of tune one.

This is why many oldtime cartoon voices came from radio, where the quality of the voice is so important.

Daws Butler

Movie stars are known more for their faces than their voices (especially today) and when you replace their faces with a cartoon character's face, you lose the movie star's value, because the audience can't tell who is doing the voice - and don't care. They just want to believe in the characters themselves.

2) Specialized acting ability.

Clear Diction: You have to be able to clearly understand what the actor is saying (unless he is purposely mumbling for some story or character reason)

For example, listen to Ranger Smith's line at the top. Esp. the second half "Maybe I can do something.. before the commissioner..."

Try to read that line yourself as fast as Don Messick does and still make it all sound so clear and perfectly inflected. It's not easy. Don was a real pro.

A wide range of inflection - and the ability to control it and tailor it to the meaning of the dialogue and character.

If you read everything in a flat monotone, you aren't adding anything to the character.

Vocal acting is even more important in cartoons than in live action, because cartoon visual acting is not as easily controlled as a live actor's visual acting.

A colorful unique and rich voice adds a lot of personality to an animated character, whether you have a huge or tiny budget. It's instant personality.

That coupled with a good design gets you half way there.

Bill and Joe may have made super cheap cartoons, but they had the good sense to use really unique and appealing character designs and combine them with distinct and super qualified voice talent. At least in the beginning.

Toons 3 Jim Smith Action

As a concept, I'm not sure which is more of a bastardization of cartoons, Furries or 'Toons? It's crazy that great cartoonists have to take jobs on imitations of what they actually do well themselves.Here are some fun explorations Jim did for Tiny Tooooons.
Imagine if the toons themselves looked this solid and CARtoony?
Was this from Eddie's Stomp For Freedom song? Below? I remember laughing at that.

I wish I had copies of Jim's TT storyboards. They were amazing. The setups and compositions looked like illustrations from Collier's.

Friday, November 27, 2009

Acceptable Animation Design

"Can't animation be beautiful with out been fun in the way that you think it has to be funny?"





















http://www.drawfurry.com/?p=5


http://www.furryweekend.com/policies


Appropriate Dress and Behavior: We have been asked by the management of the hotel to inform all patrons that shirts, pants/shorts, and shoes are required for safety reasons in all public areas of the hotel. Unnecessarily revealing clothing is the same as not wearing any at all. Once again, this is an area where common sense must be used, and convention security will be allowed to exercise discretion. A good measure would be to think: "Would I wear this in a public park?"

The furry community is known for its friendly hugging, scritching, and holding hands, all of which is entirely acceptable. However, please keep in mind that not all people may share the same view of what is acceptable in public, and that our behavior is representative of the fandom as a whole. Common sense should be a good measure in what behaviors are permissible in public. Regardless, if you feel the need to express deep, physical affection for another we ask that you kindly retire to your hotel room. PLEASE don't make the staff have to ask you - it's uncomfortable for us and embarrassing for you.



HOW TO DESIGN AN ANIMATION CHARACTER

UNFAIR ATTACK ON FURRIES

HB Fun

Here are some neat images from 2 of my favorite sites.

BARBIE'S COLORING AND ACTIVITY BOOKS


I love the look of these early HB cartoons. The BG colors in 2 Corny Crows are really clever and tasty.
Sometimes I think it's harder to pull off simple than complicated.
These layouts have everything I talk about, with just enough detail to give them organic texture.
I think I will take that superficially simple "Nowhere Bear" cartoon from the other day and compare it, creatively point by creative point to some big budget modern animated executive created leviathan. Any ideas of what movie I should use? That furry picture would be good. Or the afro-'tude-frog-princess-revert to our roots and sell more princess dolls picture? There are too many to choose from.

I'll leave out the amount of inbetweens comparison, because obviously if you have an unlimited budget you can afford as many inbetweens as you crave.

YOWP

P.S. Is there someone who lives in the San Fernando Valley who is good at the technical stuff I'm always asking about? I could trade someone a drawing and t -shirt for an hour or 2 of your time.

Thursday, November 26, 2009

Happy Thanksgiving

Click pic for action.

[GeorgeLiquorThanksgiving.gif]I guess the thing to be most thankful for is family. It sure inspires the funniest cartoon ideas!
That's me, my sister Elizabeth and my Great Granny.
Here's the 2 sane people in my family, the girls. They are the calm rational ones. Me and my Dad seem to have the hot blooded quick to fight Slavic blood surging through our barbaric veins.
Here's a typical 70s dinner in the wilderness at our Canadian cottage.
Awww....
There's Elizabeth and our pup Jocko.

Here's the crazy 70s when almost all civilization broke down. So Happy thanksgiving to all families, and especially mine (even though Canadian thanksgiving is already a month past!)

More Kaspar translations to Layout from Storyboard

This is how I block out poses. Then I stare at them and se what looks toned own.
I see that the expressions have lost a bit -especially in the eyes, so I am gonna go back and push them farther.

But I also was flipping the 2 drawings to make sure they moved right, which further complicates the process of layout while trying to maintain the life of the storyboard.







Wednesday, November 25, 2009

A Perfect Limited Animation Cartoon For Kids by Ed and Ed



I have a million theories and observations about this cartoon, but can't find a dvd copy of it to make clips from.

Tuesday, November 24, 2009

thanks

Thanks for all the suggestions about how to embed sound in a picture. I'll try a couple of them tomorrow. About half of you suggested Flash. I'm not sure how that helps. I don't want to make an animatic and then have to upload that to youtube or something and then link back to my blog. Too many steps for me and for the reader.

I just want separate pictures that scroll exactly like they do now, except that I want you to be able to click them and hear the sound-without going to another page and interrupting the flow of the story.

Like a talking comic strip that you read (listen to) at your own pace.

Something simple and fast to do. I'm gonna try Sean's suggestion first.

How do I Embed a Sound File Into a Picture?


Like if I wanted to narrate these images so you could click one and hear me do the voices and still be seeing the picture.

I know how to record a clip in quicktime, but can I stick that clip in the picture?

Is there a simple easy way? Not with a thousand technical steps, cause I'm pretty simple.

Monday, November 23, 2009

Kali Lesson in Translation from SB to Layout


Attempt 1: face has been pushed in. And it's cramped.
Kaspar is falling over because his feet aren't solidly planted.I made the silhouettes of his face and the underpants clearer. Also added perspective to his huge body.
Kali made another attempt and improved all those things. His face is now much more open and not cramped. It has a good silhouette too.
Feet are better planted.

As a last step I traced her drawing and pushed the contrasts a bit. After pushing and pulling the first drawing around a bit, we ended up with a more solid, clearer and more stylish drawing.




Applying Preston/Disney Principles to my SB sketches


I gave Kali a layout lesson yesterday. Here's just the first drawing I did. It came from this rough below. The first thing I did was block everything out real roughly to make sure I had the line of action and big negative spaces between the main parts of the action- between his body foot and dresser.
Like everyone does, I toned it down a bit, but now that it's all constructed I could easily go back and push the foot and eyes a little more like the rough.The Focus of the pose: THE FOOT PUSHING THE DRAWER IN.
The whole pose is made to highlight this action.

His body leans back. I used a line of action to do that.
Second in importance to the physical action in the drawing, is his reaction to it. His feeling. His personality. That takes place mostly in the face.

I AVOIDED A CRAMPED FACE
Note how I left space between all the important major elements of his face:
The eyes.
The nose
The mouth
Some people tend to push all the features together where they get cramped and hard to read.

THE EYES ARE CHEATED FOR EFFECT
Looking at the lucky accident in the rough-where the eye that is further away from us is bigger (which is wrong perspective) I used that to enhance the expression.

I made sure the rest of his head and face were in solid construction and perspective, and then gave the eyes cartoon license. I overlapped the farther away eye over the close eye. This exaggerates the impression that the eyes are looking back at us, opposite to his body pose which is facing the dresser.

If I broke the rules all over the drawing and made nothing logical, you wouldn't be drawn to the eyes because nothing would make sense.

NEGATIVE SPACES FOR SILHOUETTE
To help read the face against the arm I made sure that there was a clear silhouette to the edge of the face. Some shapes push out (muzzle and nose), some indent in - the eye mask area. This indented eye mask area helps him look smug. It helps pull his eye brows up.

HOW CHEEKS AND SMILES WORK TOGETHER
Note that the smile line and cheek line above create a shape (in yellow). The smile is pushing the meat of his cheek up, squeezing the area between. Note also the soft angles curving around the cheek/face area. It isn't a simple circular curve or half oval.

CONSTRUCT HAND SHAPES BEFORE DRAWING FINGERS
His fingers are not doing anything so I keep them contained within the shape of the hand.
For organic pseudo-realism, I made the fingers converge towards each other at bottom, rather than be parallel sausages.
The other hand is just hanging back and those fingers "splay". They aim very slightly apart, also for organicness.
I put weight on the foot on the ground by bending the knee and having the lower part of the leg overlap the top of the foot.
Also, the top of the foot bulges upwards in the middle, while the bottom part is being squashed flat against the ground.

I kept the toenails compressed together so as not to compete for attention with the other foot that is closing the drawer.


Note the shape created by the space between his foot and arm (in red). It's diagonal, which helps draw attention to the fact that the foot is pushing forward of the body. If the hand had been posed right on top of the foot, it would have eaten away at the focus of the whole pose.

All this is logic and control and is what separates functional drawings from elaborate fancy ass sketchbook doodles.

In order to get functional, you have to do lots and lots of thoughtful planned drawings (as opposed to random doodling in your sketchbooks). Not just one every couple weeks. It's not enough to think you understand the concepts. You have to apply them to make them sink in and eventually become second nature.

Later, I will show you Kali's first try at doing a layout from the scene, my corrections and comments and then her 2nd try where she fixes everything and makes the pose stronger.

OK?

Hey, I have a question. How many people who read the blog are here for the drawing tips?

Sunday, November 22, 2009

Toons 2 - Elmer In Drag


I remember being shocked when I heard that Elmer was going to have gender reassignment. I wonder who assigns you a new gender? God? Did He call down to Chastity and command her to "Report to Reassignment Quarters, pronto!" It makes it sound like it's against your will.Eddie though, seemed to like the idea. He really latched on to the transvestite Elmer.
Here are my versions of the reassignment below.


The thing I couldn't figure out about Tiny Toons, was why use the WB characters at all? And then change their names, ages and even genders. Why not just create new wacky characters? It's just asking for trouble to draw comparisons to the original Looney Tunes - which can't be topped.

But they did hire a lot of talented people, that's for sure.Eddie comes down with a mild case of reassignment.

More Walt Wisdom






Saturday, November 21, 2009

=

large and larger shirts still left

Some folks have lamented that we are running out of large and extra large shirts. Here's what we have left for you.
John K's JimmyJimmy Backwith beautiful meat on both front and back. Make your mother proud who packed this lunch for you!
Jimmy with Realistic Olive Loaf
still have large and X large left
We also have one signed by meJohn K's Jimmy  Signed by John K



Donald Bastard
still have small medium, large, X large left - wear this and no one will F*** with you.

Blen and Kubercheebie
Still have medium and large left. Transport yourself to Mars in this handsome space shirt.

GIRLS!

Blen and Kubercheebie Womens
Everything up to 2x large left. no mediums left. This will show off your best assets.


Sody Pop
Medium, large, X large left

George Liquor
George Liquor
Alas, we have only small George Liquor shirts left, but grab the last few before they are gone if they fit you! If you need a large or larger, let me know in the comments. If enough folks want one, I will print some more.

Click the Republican to order some shameless products of Capitalism.
George Fist

Friday, November 20, 2009

Chuck Jones Drawings

All these great Chuck Jones drawings use the basic animation drawing principles, yet they are all uniquely his style.Construction, line of action, negative spaces inside and outside, clear staging, opposing poses, contrasts, organic...everything good

Some folks think that learning good basic drawing is a style. It isn't. The style is what you lay on top of the solid foundation - once you have one.

Thursday, November 19, 2009

+

.

Wednesday, November 18, 2009

Tiny Toon's Ideal 1

Tiny Toons began with a blasphemous premise but some lofty ideals that I agree with. The crew - as Jorge pointed out, was put together mostly from the Mighty Mouse and Beany and Cecil crews. It was quite a star list of talent they had.

The cartooniest and most enthusiastic artist was Eddie of course. Here are some of his sketches of the Looney Tunes babies.This Bugs character looks pretty conservative for Eddie. They are really good, but I'm surprised he had to write "acceptable off-model". I wonder who needed to be convinced it was acceptable? I bet the model department wasn't!
I really like Eddie's Porkys. These show a special love for the character.
You gotta be a real cartoonist to realize the creative beauty and humorous potential of Warner Bros.' seemingly most conservative character.
These are some great poses below. It's weird to see Porky wearing pants, but somehow Eddie manages to draw him as if what's under them is aching to come out. He knows what people like about Porky.

You know somebody can really draw if they like to do back poses - and can make them funny! Many artists are afraid of drawing characters from the back - not Eddie. He embraces the backside. This Porky below is really appealing. Damn those pants!
Here is definite proof that Eddie can draw cute!
I love how he can get perfectly clear poses, construction and attitudes in just a few lines on a tiny thumbnail drawing. Eddie's storyboards are super fun to lay out, because he's done the hard part for you. I don't know how you can go wrong with storyboard drawings like this.
Story Artists No Longer Are Allowed To Tell Stories

Nowadays, they make the storyboard artists not tell stories anymore and do something totally irrelevant to the job instead. Guys who should be staging and writing the gags are too busy cleaning up their tiny drawings and drawing complete detailed backgrounds to have time to think about story. No job category does what it was invented for anymore, it seems.

Here's the Daffy character looking much better than I ever saw him on the screen
He had a really bizarre design in the cartoons. - a giant brain with a tiny little vestigial beak. (I did a bunch of giant brain tiny Toons drawings making fun of it)
Eddie was one of the first directors during the idealistic days of Tiny Toons' birth. (Or reincarnation) He was the perfect choice. He had a unique "voice", a strong individual drawing style and a really funny way of seeing the world - as you all know from his genius theory blog. Plus, he knew all the cartoons that they were basing the baby version on.

Tiny Toons (not the characters) came out of the Mighty Mouse and Beany and Cecil experiments. It was originally supposed to be a continuation of their ideals - the ideals I had been fighting for all through the 80s - which were to give cartoonists back the industry that had been stolen from us and let the cartoonists create the whole thing from beginning to end. They even started by packing the studio with MM and B&C artists and "writers" - who were actually artists in disguise. Mainly Tom Minton and Jim Reardon who wrote so many funny MM episodes.

Tom Ruegger told me he loved Mighty Mouse and had already imitated it in "A Pup Named Scooby Doo" for Hanna Barbera. Being once an artist himself and having some sympathy for us, he said he believed in the same things as I did, and he set up the studio for WB and Spielberg. Steven himself is a big cartoon fan and wanted cartoons done the way they used to be done at WB's original studio, not some crappy Saturday morning thing that was just like everything else.

Tom started with my adapted-to-TV unit system and doing layouts in-house (which everyone else was doing overseas) and having artists write the cartoons. I think they still used scripts like we were forced to on Mighty Mouse and that may have been the parasitic worm that eventually devoured the system.

This was all happening at the same time Spumco was starting production on Ren and Stimpy, and once we got into heavy production I began stealing many of my artists back from Tiny Toons and installing a more advanced artist/unit system. There was a lot of overlap between the 2 studios.

I'll show you some more takes on the same characters Eddie drew by other well known cartoonists.

...and tell more stories. Eddie, you can correct me if I get anything wrong. Or Tom or anyone else that worked on that first season in paradise.

National Review Caricatures

I was watching Fox News the other night and a funny commercial came on for the National Review. I guess it's a super right wing crazy magazine. The ad looked like it was made by a local TV station for 5 bucks.

But all the covers had these great caricatures!
They must have a really good art director.
They showed some killer caricatures of Nancy Pelosi and Harry Reid but I couldn't find those on the internets. If you have 'em and wanna scan 'em and send me links, I'll link back!
I really admire good caricaturists.
The ones that don't just copy the procedures and styles of other caricaturists.

The best ones have to be super observant and set aside their prejudices of what a caricature is supposed to look like, because everyone in real life looks completely different and you have to capture the individual's style and personality to be good.
I also like the caricaturists who capture the person's whole head shape, and not just wrap their individual features into a wobbly sack cloth with a random silhouette.
This is not easy to do. Takes a lot of brain power.

This last one is from another magazine but it's good too.

I wish more animation cartoonists applied some of the kind of thinking that caricaturists have to do in their work. I don't mean literally drawing human caricatures into cartoons. They'd be impossible to animate. No, I mean being more observant and breaking out of making cartoons based solely on other cartoons, instead of scouring the world with your eyes and brain, on the constant lookout for new things to make cartoons about and new ways to design characters that aren't just rehashes of well-known overused animation styles.

Getting your pencil to tap into your own view of the world instead of being a slave to certain habitual flicks of the wrists that always produce the same shapes and stories.

Tuesday, November 17, 2009

"Toon" Action



Next:

The Original Ideals of everyone's favorite "toon"

Monday, November 16, 2009

Toenails 10 - The Shock Of The Real

Never is there such glee as when man gets to slip on his first spring underthings."As shoon ass Ve are Shnug in our Onderfings, ve can take a nice cold shower!"

Ruthenia is particularly prized for the quality of its snappy elastic sock and waistbands.
Uh oh! Little Horst senses a disturbence in his nether regions.
He feels no snugness today. Can this truly be spring?
In a flash his papa, experienced in the ugly parts of life, knows who's to blame for this atrocity. "Only vun wrrretched creature vould do soch a ting!"
The ruiner of all precious treasures enjoys his well-earned moment of spite.
"Who eesh dat ting all coovered een hairss, Tato? Whoooo?"

http://johnkstuff.blogspot.com/2009/11/toenails-11-its-him-forest-demon.html


Thanks to you generous folks who cherish your cartoon stories you can't get on TV and lessons they didn't give in school! I know it's a tough time out there, so it's extra appreciated.




next Kaspar

What is causing the young lad's despair?



find out in next installment...

Gifts



Speaking of gifts,
George Fist
BUY A SHIRT FOR CHRISTMAS!

Found

George Peed's best character translation.
This is someone else on the back, but it's pretty swell too.

Sunday, November 15, 2009

George Peed

George Peed was the 70s and 80s king of off - model. Check out Bugs' little hands.He drew tons of cartoon record album covers and they outraged me when I first saw them, but I quickly grew to love them.
The funny part is, these look accurate compared to the way they've been drawn in the last decade or so.
I love those donkey ears on Porky and Elmer's tiny wide set eyes.
Did you know that George is Bill Peet's brother? Bill changed his name slightly, but George stuck to his heritage.

I wish I could find some of the covers George did with Popeye on them. If you have one, send me a link! They're hilarious.

BTW, I drew a George Peed face on the sun in a ren and Stimpy cartoon.
Thanks to Tony W. for finding it for me.

Kaspar Tiptoe rough layout

Jojo was over the other night and so I showed him how to translate a storyboard pose into a layout pose.
Here's the pose. Notice that it's a scribble. Not every line is meant t be taken literally. You have to maintain the pose and the guts and expression, but make a finished sensible constructed drawing, using logic (and appeal).

You should see the action in context of the story:
http://johnkstuff.blogspot.com/2009/11/toenails-6.html

It's hard to put some of these things into words; it's better to demonstrate in person, but I'll try:

DRAW FORMS FIRST- my blue lines indicate the forms underneath the details. I started by doing the body pose in blue because that's the biggest part of the picture. I didn't start with the eye or the feet.

Forms are:

The body shape

the feet- made of more than one piece and bendable
Hands and fingers are 2 forms. Then group of finger form is divide up into individual finger forms.
Muzzle
Cheek and Smile line make a form in between them
This smile and cheek line below is wrong; because they don't together make a shape. They aren't related like they should be.

Eye masketc.

many of the forms weave in and out of each other

each form is organic but solid - and you draw them all the way through - even under things that cross over them

Hairs, Details
do details last. Remember that the negative shapes between the hairs have to be above the body form. They can't cut holes through the form.
LINES ARE NOT AS IMPORTANT AS FORMS
Lines are just borders around the forms. When drawing, look between the lines at the shapes they are bordering. Make the shapes appealing and sensible.




Saturday, November 14, 2009

Gross Props and BGs

Milt Gross draws my favorite backgrounds. They make no logical sense and don't follow perspective, but somehow they aren't wonky.
I have no idea how he does this, but I wish I could do it.

http://comicrazys.com/2009/11/08/pete-the-pooch-hi-jinx-6-1948-milt-gross/

Thursday, November 12, 2009

Don't Forget The Space Behind the Face

A lot of cartoonists tend not to see space. We see fills or positive spaces. Areas of interest to us are eyes, mouths, ears, arms, fingers, but we sometimes neglect the big spaces between the fills. And those negative spaces are needed.
I've noticed when students are copying drawings from Preston Blair or old cartoons, or even life drawing there is a tendency to shrink the open spaces.
On a 3/4 angle, you see more space behind the eye that's close to you than the one that's farther away.
Chuck Jones is a master of balancing fills with space. And of using contrasting shapes.
He doesn't pile balls on balls, yet he uses all the classic 40s animation principles.
In this earlier model sheet of the bird you can tell the WB artists are just trying to get the basic principles down and it looks more like balls on balls. Chuck's more interesting individual style developed after he got confident of his principles. Then he stopped piling up balls.
Many cartoonists today (including me, when I'm not thinking about it) draw the whole face filling the head shape, with no space around it. This makes the image cramped and unfocused. It also leaves no room for the features to move if the character needs to raise his eyebrows or open his mouth wide.

And it's wrong. Characters have craniums and you see a lot of brain space behind the face. Or you should. Your face is well in front of your head.Below, I have exaggerated the space and perspective in Elroy's face.Even in an extreme close up where perspective is distorted you can see that the face doesn't take up a lot of space within the whole head. - and that there are spaces between the features. The aren't all crammed together.

Drawing these toys and trying to capture the construction, perspective and spaces oughta make it sink in.

Kaspar Card Colored





Don't forget!
George Fist
BUY A SHIRT FOR CHRISTMAS!

Wednesday, November 11, 2009

next

Finally! T Shirts Available!

Jimmy FrontSody PopMens BlenDonald BastardGeorge Liquor



Womens Blen
Special girl's cut B and K.

BUY A SHIRT FOR CHRISTMAS!


Hey if you don't see your size but want to order one, please let me know in the comments, so we can take a count and decide whether we need to print more.

We are low on XX large in some designs.

Tuesday, November 10, 2009

If I Had To Schedule A Kids' Network

What if there was a kids' network that was programmed by someone who actually liked you? If I was a kid, I would want cartoonists to schedule network programming for sure, (instead of psychologists, lawyers and market research biddies) since we are just big kids ourselves and still watch cartoons and puppet shows and play with toys.

Network Schedule


Weekdays:

Early Morning

Little kids get up early before school starts and they need some entertainment.
During this block, we will schedule the cartoons that aim at the youngest viewers.

The shows we pull from will be mostly TV cartoons from the 50s and 60s.

We will age up the shows as it gets nearer 8:00

------------------------------------------------

5:45 am Official Pre-Cartoon Wait

This is a throwback to the 60s early morning schedule.
Before the cartoons came on, us little kids would have to wait through boring stuff for a seeming eternity. This wait would make the cartoons so much sweeter when they finally came on.

We will make fun of this 15 minutes of torture by running stuff like:
The Indian Head with an annoying tone playing in the background

Farm reportThe image “http://news.bbc.co.uk/olmedia/1785000/images/_1788848_farm1.jpg” cannot be displayed, because it contains errors.
Bowling For Dollars
Bingo

Or:

MR. WAIT

This show stars a man peeking from behind a desk with a big clock behind him.
The clock is named “Mr. Wait”

The top of the man's head is named
"Truancy Glare"
His lips are called "Purple Heed"

As far as we know the lips and forehead are not attched because we never see them at the same time.

Mr. Wait ticks and ticks and the second hand moves slower as the forehead behind the desk drones on about things you can do while you wait for the wonderful cartoon shows that are like ice cream painted on your eyes.

You can : clean your room boys and girls
Wash your hands and face twice and don't forget your ears
Do homework and eat non-sugary cereal

We keep cutting to the evil clock. It has a mean face and laughs as time slowly trudges away while the kids at home fidget about anxiously waiting for the first cartoons to start.

Time Passing Gags

Vines Growing up House
http://www.sethbarnes.com/blogphotos/sethbarnes/www/kudzu_barn.jpg
Kids look outside Window- they see a rabbit decomposing (time lapse photography)



Finally a cartoon title sequence starts up, and just as the kids get all excited, the film breaks and we cut to a card that reads “Technical Difficulties, Please Stand By”

We cut back to the clock for a 5 second countdown, 5,4,3,2..........1. A planet teeming with life explodes on screen and then the real cartoons start!

The kids go crazy!


6:00 – 6:30 - Cartoon Cereal Serials and Shorts

a) Serial

Every day from Monday to Friday we will run a serialized cartoon strip from the 50s or 60s.
Ruff’ 'N’ Reddy
Clutch Cargo
Colonel Bleep
Tom Terrific
Etc.

Each of these series were made of 5 minute episodes that ended with a cliffhanger. There would be anywhere from 10-20 episodes of these serials.
The kids have to watch every day to find out how the story ends.

b) Short TV cartoons that weren’t part of half hour shows, like:

Dodo The Kid From Outer Space
Hercules
Roger Ramjet
Lippy The Lion and Hardy Har Har

The Lineup After the Early Morning Half Hour:
Monday
6:30 Deputy Dawg
7:00 Super Six
7:30 Tom and Jerry

Tuesday

The Flintstones
Alvin and The Chipmunks
Heckle and Jeckle

Wednesday
The Jetsons
Bozo
Fox and Crow and Friends

Thursday
Magilla Gorilla
Astroboy
HarveyToons
Friday
Top Cat
Mighty Heroes
Woody Woodpecker with Walter Lantz

------------------------------------------------
Lunch Hour
Secret Cartoon Club:

This is a live-action wraparound for a show that features assorted short syndicated cartoons or some new ones.

The show opens with a wobbly hand held camera coming up to a door with a little closed peep slot.
Above the peep slot is a sign: “Secret Cartoon Club. No Grownups Allowed” scrawled in childlike lettering.

The camera stops and a little fist raises up into scene to knock on the door
Rap rap rap

The little panel opens and we see eyes peering down at the kid who knocked.
“What’s the password?”
“Immaturity!”
The door opens and the kid is let into a secret room in a run down clubhouse.
There are folding chairs in the middle of the room.

Kids dressed in 50s type clothes are sitting in the chairs
Striped shirts, Beany caps, Jughead hats
Girls in frilly dresses with chocolate smears on their faces

There is also a live duck with a striped shirt sitting on one of the chairs
The duck's master on another.
This is the cartoon audience.

There is a raised stage with an old screen.

A Projector starts up and runs the cartoons.

Every day we do gags in the live set about how important it is to keep this whole club secret.

MAN INTERLOPER

One day there is a full grown man sitting in one of the chairs.

He is dressed in a kids’ outfit

It’s too small

Shorts, with hairy legs coming out

click the link below to see more details:


Half way through the episode an alarm goes off and we realize that this is a grownup

The kids capture him and lead him to the punishment chamber

The Secret Cartoon Club Of The Future

One day we have a contest
One of the kids wins and the prize is:
He gets to travel to a million years in the future
Everything we know of is gone, except the secret cartoon club, because there will always be a need for cartoons
A giant brain projects cartoon films directly into the minds of kids

------------------------------------------------

After School
3:00
Huckleberry Hound
3:30
Beany and Cecil
4:00
Quick Draw McGraw
4:30
Yogi Bear

------------------------------------------------

Saturday Morning

On Saturday Mornings we feature our big guns.

Great packages of classic fully animated classic cartoons and 3 Stooges. - Plus new cartoons that I produce.

The Three Stooges
The Original 1960 Bugs Bunny Show
Mighty Mouse Playhouse
Tom and Jerry/Tex Avery Show
Popeye
The Daffy Duck Show




This is all the wild 40s WB cartoons with new wraparounds animated in Bob Clampett’s style by John and his crew
Wraparounds, presentation
All of our cartoon programming will be presented with really fun intros and wraparounds, plus commercials for our toy company
http://johnkstuff.blogspot.com/2006/12/direct-sponsorship-sell-toys-of.html

The toy company will license the characters from the cartoons we run and make merchandise for all the characters. Then we'd make commercials selling the toys.

Original Programming:

Wally Whimsy and The Goofy Gremlins
http://johnkpitch.blogspot.com/2009/08/wally-whimsy-pilot-story.html

He Hog The Atomic Pig

http://johnkpitch.blogspot.com/2008/01/he-hog-and-villains.html

The Heartaches
http://johnkstuff.blogspot.com/2006/02/calling-all-girls-heartaches.html

Kaspar The Unfriendly Bear and His Enemieshttp://johnkpitch.blogspot.com/2009/09/kaspar-pilot.html

Never would there be more fun than if I was a programming executive. I reckon I can promise you that.

Monday, November 09, 2009

Kaspar Card Step By Step to color




more steps coming...

paypal html






Asymmetrical but Structural and with Style


How do you take a scribble like this and make it look solid, while retaining the expression and style?

Well first, analyze it emotionally.
Kaspar is proud in a satisfied sort of way. He has completed a dastardly mission of tearing socks and has gotten away with it. His expression is confident as he gingerly puts back a destroyed sock.

Then analyze physically how that expression and pose is visualized in the rough:

His body pose is somewhat squarish, with the body leaning slightly back to the right.

His arm is in a soft kind of almost S curve.
His eyes are asymmetrical but have to fit into his facial structure.
His smile is off to one side. It pulls his nose and upper muzzle with it.
It pushes the cheek up with it.

His arm on the left (and shoulder) is raised - the other arm is lowered and at ease. That hand points to the drawer of misdeeds.

Are there mistakes that can be corrected? - the nose should be pulled along with the muzzle instead of being in its normal middle position.

All the wiggly hairs have to be ignored while drawing the construction.

OK, now you're ready to draw the structure of all this:



Here's a great article about how unnatural symmetry is:

http://www.upscale.utoronto.ca/GeneralInterest/Harrison/Parity/FaceStudy/FaceStudy.html





Sunday, November 08, 2009

John (not me) Is A Good Man

Here, John is following instructions in the lessons.
He is making solid shapes, each of which interweaves and connects to their shapes within the overall structure.

I only had minor corrections and I posted them at his own blog. (Porky could use some upper arm structure under his sleeve-that connects to his shoulder.)

http://itsacartoon.blogspot.com/

Saturday, November 07, 2009

Happy Birthday Kali!










From Storyboard To Layout

Kaspar sits up quickly, wide awake and excited.
This is the first couple steps I would expect a layout artist to take when translating my storyboard poses to layout. First-to understand what the character is doing and feeling, and second to analyze how to construct that sensibly and fix any mistakes in the rough.
For example, in the layout, I fixed the nose.

I, like most people did tone down the pose a bit, but that's because I was spending brainpower slowly analyzing everything.

What I normally do, is after I analyze a drawing and make something stiff, I will draw it again looser. Then judge it to see if it is as strong or stronger than the storyboard statement.

This was a tricky one below.

Kaspar is rooting through the sock drawer. He is being sneaky and doesn't want to get caught, so he looks over his shoulder to see if he is waking up the Rangers.

Again, I toned down some of the proportions (face to body) but I also fixed some scribbly parts. I made the feet more solid.

By flattening them at the bottom, and bulging them at the top. Remember this tip!

I have puposely left out details, like fur and stuff because it confuses everyone.

I wanna see everybody get this far:

Make the emotional story statement.
Solid construction.
Fix obvious mistakes.
Maintain angular curves (don't make all the curves even or parallel)

Make sense? Ask questions if you are not sure.

Your best friend

Johnny




Later


Taking a scribbly storyboard doodle and drawing it layout size and making it have construction while maintaining the attitude and guts of the rough...step by step

Friday, November 06, 2009

The correct way for animators to hold a Chainsaw 4

My friend Spaz (Steve Wiliams) - the man behind the dinosaurs in Jurassic Park - is helping me to see how you really hold a chainsaw because it is hard to draw such a tricky grip and he's sick of us animators being made fun of for being girly-men. A real man should be able to draw a chainsaw grip - while watching Popeye cartoons.
ok, John. this is the correct way to hold a saw. Pay some Goddamn attention for once, will ya? either right handed or left handed. and you don't need eye or ear protection. it's boring and you can't hear the blade turning. when you go to cut wood, attack it with your foot holding it down like you're holding down a hippy. this saw is a Husqvarna 362 and is bad ass. the Swedes made good saws and good clogs. their hockey players are pretty good too, but nothing like Canadian players. Swedes won't fight either.


Spaz

Spaz on Chain Saw Sculpture
i see one of your contributors spoke of "chain saws for sculpture". this is possible , but in my mind not fag art , like ice sculpting. look at this beautiful mantle of oak i carved with this saw. Canadiana and won't melt. then you can hang all your deceased dog collars from it. at Christmas it's the most authentic hearth on the block .. with hanging stockings. that gun is my great grandfathers. i smuggled it across the US/Canada border a few years ago. i built the fire place too. these rocks are from the creek. no one knows how to do this anymore , especially Cal arts animators who think they're tough

Thursday, November 05, 2009

Cartoonists, Lumberjacks and Middle Meddlers: Chainsaws 3

What a modern day lumberjack would be like. But let's go back in time, shall we?

Now George Liquor has a natural talent for cutting down trees. In fact, some say he was born with a chainsaw in his mouth. He has been chopping down trees every day since he was a wee lad. And boy, was his Ol' Man proud.
He has even won the medal of freedom for his great contribution to the depletion of our essential resources.

And in free moments, when he finds himself without a chainsaw in his hands, he studies the history and techniques of the great lumberjack heroes that inspired him. So should we let him get to the job God put him on this earth for and let him take down a couple of His precious rainforests in a day or 2? No sir, this is the 21st Century and we don't do things that way anymore. We are much more scientific now. We still wanna take down the rainforests, but we need to do it with the aid of inexperienced experts who can do it sloppily in a much longer period and at 50 times the cost.

No pinkies that wrote these instructions have ever been tainted by the roughness of bark.
Those who can't do surely must make the rules, because after all, they are not prejudiced by old-school practical experience. They obtain their immense knowledge in the abstract, through market research.
Well no one can say ol' George ain't the sporting type.
He's willing to give the new cumbersome ways a shot.
My gosh, what a mess we have to clean up! But that's how we do things in our modern world.
Moral of the story:

Today we spread the decisions. It's only fair to all the people who do not have the blessings of a natural ability at something.

Corporate Flaccid ChainSaw 2

If animation producers ran the chainsaw business, this is the tool they would give you.
Next:

The whole lowdown

Wednesday, November 04, 2009

Another Gift From The Sharp Bros.

Thanks guys!
http://www.sharpbrothers.com/

Cartoons and Chainsaws 1

What are cartoons for? Well I was raised to believe they were funny drawings designed to make you laugh. Of course, I now know I'm completely wrong. Lots of folks have corrected me. They say, "Well John, that's not all cartoons can do...Open your mind to the infinite possibilities!"

So I'm convinced. But I think we should apply that reasoning to all inventions just to be fair.Like, what is the chainsaw designed to do best?
I bet you think it's to cut down trees.
Pshaw. Piffle. Poo Poo on that. How shallow.
Of course they do that very well and better than anything else, but is that ALL we should be doing with them?? The mere fact that it does that better than other inventions is exactly the reason not to do it! This is 21st century thinking now.
No, surely there are other things to do with wood cutting tools.

You don't want to limit the creativity of wood cutters by just having them saw wood. In fact, we should eliminate that purpose altogether. You can think of some things chainsaws aren't really designed for can't you? We are all equally creative now after all.I know! This is something they really aren't good at! Chainsaws, like cartoons could raise your kids right (since parents and church can't) and teach them moral values that the people who run the businesses don't have.

You can also use chainsaws to explore the depth of emotion in little children.
How many animated cartoons have dead Moms in them? The theory is if you make cartoons that make kids cry, that is a much higher purpose than making kids laugh. Killing Moms in cartoons is a very effective and highbrow way to make kids cry. I suppose these animated producers beat their kids regularly, knowing how much they all enjoy crying. I wonder if they also charge them 10 bucks for it?

So now chainsaws are not meant to cut wood, because that would be a low and foul misuse of what the chainsaw was invented for. It's cheating to use a tool just to do what it does really well.
Moral of the story: Chainsaws should be good for you and never do what they do best, just like cartoons.

I have more of these analogies, should you want to see them

Reader Popeye Studies




http://leoanimate.blogspot.com/2009/11/popeye-toy-turnarounds.html



http://nicolasartblog.blogspot.com/2009/11/popeye-toy-turnaraounds.html

Not so easy as it looks, huh?

I would like to see a little more construction. See the forms that make up the overall outline-and then how each individual form flows into each other.
Of course you have all thought of the obvious analogy of cartoons and chainsaws. Like, what if the same people who run the cartoon business got ahold of the chainsaw industry? My take on that is coming...

Tuesday, November 03, 2009

Popeye Toy Turnaround

I can't think of a better drawing exercise for an animation student than to draw a toy of a classic cartoon character from different angles.I drew mine too big and cut off the feet.
I would love to see cartoonists start to use some perspective in their cartoon drawings speaking of feet.
Note that the bottom of his feet aren't cut off on a straight line like you see in many cartoons today. That's the worst (and ugliest) cheat I have ever seen in cartoons. It means anyone can be an instant cartoonist.
If you are going to copy this, I suggest you don't try to "fix" it or put it "on-model". Whenever copying anything for study purposes - draw what you see - and FEEL.
This has construction just like a classic cartoon character, but the proportions are different than the cartoons. And the shapes are more rubbery looking because it's a toy. Try to capture the feel of that (without shading).
These are the easy angles. If I see anyone who's done good drawings of this turnaround, maybe I'll put up the harder angles next.

Thanks to the few folks who put their spinach where their pipe-holes are!







Monday, November 02, 2009

Sharp Brothers' Gift

Hey I gotta share this. The Sharp Brothers painted this bacon sketch I did and made it look professional!
By the way, have you ever seen this man's (the one in the illustration) talk show? Eeegad!

http://www.sharpbrothers.com/


Their rendering reminds me of great illustrator Robert Grossman's paintings.


Thanks Brothers!

Composition 12 - Clutter VS Composition

The Stiff Period to the Fluid Period. No Balls on Balls

I'll get to the Popeye toy real soon, but first to set it up.
here is another sample of a lesson from the mysterious secret cartoon college:I suggest (if you don't already) supplementing your cartoon studies with some life drawing. (I know this is a photo, not a live model)

Why should you?

Because when studying Preston Blair type construction - made of spheres and pear shapes, there is a tendency for some cartoonists to think cartoon characters are made up of balls piled on top of each other. Or they draw the balls and pears too mechanical and not organic enough.

Also another point: THE STIFF PERIOD OF LEARNING
Any time you learn a new concept or drawing skill, when you actually first try to draw it you will probably be very stiff, because you haven't practiced the concept enough for it to sink in. This is the tough period of learning anything.

Drawing 1 - STIFF, study drawing. Slow and careful, grinding my teeth

When I first drew this guy, I slowly, carefully blocked in the construction first - having to think about the types of shapes that make up a strong man. I couldn't use balls and pears because real life is made up of more complex parts. They are still solid forms, but bendable solid forms. They are complex organic forms.

Once I finished the first drawing, I knew a lot of things I didn't know before: How the traps are shaped on one side compared to the other in a 3/4 pose. What biceps look like from 2 different angles in relaxed mode. How the biceps fit next to the triceps and the space between.

How muscles weave in and out of each other under the skin. The feeling of flesh, not just the wooden proportions of man.

How the 6 pack works as a whole unit before it's split into parts

How big pecs hang in repose (it's very important to know this, especially for you girls)

etc.

Drawing 2 - Looser yet still solid, more organic and confident, more fun to domy conservative attempt at Chloe's style

Then I redrew the drawing faster and looser - while still trying to keep all the forms solid, but to make them less stiff, more flowing: more ORGANIC

Some artists go too far in the direction of organic lines and get wobbly formless characters. I actually really like this one below. It's very funny. Some artists are too stiff and draw mechanical characters.Ever see those Gene Deitch Tom and Jerrys made in the 60s in eastern europe? They are a total misunderstanding of the 40s American animation style. The characters are drawn stiff and move stiffly. They look like they are made of badly drawn balls stacked on top of each other. Here's a weird combination of wobbly and stiff at the same time. That's an achievement! Whenever anyone draws Tom and Jerry now, they give them these bulbous balls for toes that they never had in the original cartoons.

The trick to good drawing is to combine solidity with fluidity. And life.

You have to look at both sides of an object (say a bicep) and draw the whole form, not two lines on either side. Look at the form inside the lines.

I made a mistake in my muscleman drawing above that I warn everyone else about: the side of the man's head that is closer to us (on the right) is too cramped. I squashed the space between his face and cranium. Lots of us have that problem.

Preston Blair Forms don't work for everything!
I saw one student's attempt at caricatures and he was trying to construct them as if they were Preston Blair forms.

That doesn't work.

When you draw from life- DRAW WHAT YOU SEE

Don't try to impose what you think things are supposed to look like. We aren't made of balls and pears. Only old animated cartoon characters are because those kinds of forms are easier to tun in space and they provide a simple foundation for many other concepts and principles.

What you learn from drawing from life and using your eyes to observe new things can then be applied to your cartoon drawings in simplified form.

Very Organic and Solid Preston Blair FormsThese drawings are not remotely realistic. They have no real anatomy. They are entirely made up of animated cartoon forms - spheres and pears. Yet they don't look mechanical and they are full of life. They aren't balls piled on top of each other.
Here it is done wrong: 1980 Tom and Jerry at Filmation, Balls on balls. A complete misunderstanding of the 40s style. We used to laugh and cry at these model sheets at the same time when working on these cartoons. (Thanks to Tom Minton for saving these hilarious monstrosities)



These Eisenberg characters are much more convincing as life forms, even though they have no literal realistic anatomy.
That's because they obey some principles of reality. They are organic and solid at the same time. Asymmetrical in a natural way. They have weight. They are not robotic.
See how the arms wrap around that log? They are flattened at the bottom, but bulge out at the top where they are not being compressed against anything. That makes sense and makes the drawing believable and alive.You can really feel this drawing of Tom smashing into the log. It makes sense. It isn't random distortion. (His belly is accidentally painted wrong; that's why he looks skinny at first.)

It's organic and solid at the same time - and obeys some expected sense of physics.

Don't draw stiff (except when learning and you can't help it). Don't draw wobbly. Aim at drawing convincing solid organic life.

SOLID, YET PLIABLE OR "ORGANIC"




Thrill to come


from 2d to 3d and back next...

Sunday, November 01, 2009

Animation School 14: Toot Head Construction

USE NEGATIVE SPACES WITHIN THE FORM!
Face is kept well to the front, with lots of negative space behind it. Top of face (eye area) is smaller than bottom of face (mouth area) for design contrast, Nose isn't in the middle. It's not symmetrical or evenly proportioned. If it was it would look mechanical.

Here is a common mistake in modern design. CRAMPED AREAS - No Negative Space
Dino's whole face is squashed together at the top of his head. Same with the top of his body where his arms are cramped together with no negative space. These are easy corrections if you are thinking about it.
A vertical line running down the top of the face. Horizontal lines under and at top of eyes. These construction lines follow the form of that part of the head. This is where today a lot of people get it wrong. They have the plane of the eyes contradict the plane of the face they are sitting on. (It came from a mistake in a Ren and Stimpy cartoon, and everyone thought it was on purpose.)
Disney eyes are very specific to them and their followers. You can always tell a Cal Arts animator by certain things they can't break out of - like Disney eyes. Sometimes the eyes have 4 corners. 2 subtle ones at top. But they always are thinner at the top, wider at bottom.Disney eyes and same head construction on all these characters.
From Mark Mayerson's site:
By the time of 101 Dalmations, the handful of stock Disney designs were all morphing into one. Every character in Dalmations has the same construction and eyes. Maybe Cruella has a very slight variation in head proportions, but the exact same eyes and eye expressions. This is the Don Bluth bible, and later in degraded form, the Cal Arts bible. Same character designs, same eyes over and over again.Slightly different jaw. Same eyes, only bigger. New nose! The Goth cartoonist's template.

Toot Whistle Plunk and Boom is on this set. Buy it.

These humans all have the same basic head construction with slight variations in proportions and details. They don't have Disney eyes. They have regular cartoon eyes. Actually Ed draws very unique eyes, but they are so tricky that the rest of us miss it when we try to draw his characters.





Animation is infamous for recycling designs. (And even more for recycling stories-but I'll save that for a rant)
Here's a much funnier variation on the head shape-and with original specific eye shapes. Try to catch all the subtleties. It's hard!

FLAT BUT FUNNY