I love the whole idea of inanimate objects coming to life. You really don't see that in a lot of cartoons anymore. I think the Fleischers did that type of stuff best though in their pre-Code cartoons.
@Paul B - Pacing is a bigger-scale kind of timing. It's not just the little bits of action or dialogue in one shot as they relate to one another, it's the whole process of unravelling the plot and the action - what happens faster or slower, what part of the setup should be addressed soonest so as to grab the audience's attention quickly, how long it should take for the concluding events to take place versus the buildup to them, etc.
Basically, when most people talk about timing, they really mean pacing, because what they're talking about isn't minute or specific enough to truly be considered "timing" in the hyper-controlled cartoon sense.
15 comments:
I love the whole idea of inanimate objects coming to life. You really don't see that in a lot of cartoons anymore. I think the Fleischers did that type of stuff best though in their pre-Code cartoons.
Lol, nice
he he!
Reminds me of The Ripping Friends, when several inanimate objects came to life, on thar show.
I love it when objects come to life.
Hahahahah, this is great, really cartoony appealing! I love this inanimate stuff.
Hey John, What do you mean when you say "pacing" in animation?
John, you have to see this real executive pitch.
http://www.youtube.com/watch?v=5Plt77jpR_s
this is great, I'm loving how you are piling on the laughs
How about making a kickstarter.com account for this to be made?
How about setting up a kickstarter.com account to fund making this?
Lol I love how you bring life to inanimate objects, John. It's truly a lost art form these days.
As long as you don't think about it too much, the inanimate objects being sentient is fun to explore. Especially with music.
@Paul B - Pacing is a bigger-scale kind of timing. It's not just the little bits of action or dialogue in one shot as they relate to one another, it's the whole process of unravelling the plot and the action - what happens faster or slower, what part of the setup should be addressed soonest so as to grab the audience's attention quickly, how long it should take for the concluding events to take place versus the buildup to them, etc.
Basically, when most people talk about timing, they really mean pacing, because what they're talking about isn't minute or specific enough to truly be considered "timing" in the hyper-controlled cartoon sense.
Nice stealth parody of the typical Pixar plot.
Hey John!
It's about time you made an new damn show or something!
You've been a real inpiration
and one of the reasons why i do animation.
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