It's difficult, but Kirby makes it look so easy.
We were a DC family during my 1970s kidhood. But I was at least vaguely familiar with Marvel and now I'm seeing that so much of what I thought was Marvel style was really all Kirby!
Me too! I guess it is because I so rarely pay attention to the back of people's heads (it is human nature to look at the face). I must be more attentive!
Kirby makes everything look so easy!I'm probably a terrible person for this, but I find the picture of the offending toy plane funny. I think it's the headlines.
Maybe I should try constructing these, if they aren't too hard. Angular, but with the same basic principles underneath. Good idea, or should I avoid Kirby and ilk?
Staying aware of the ear angles is a toughie. On another note, what's your opinion of the inks on this Post-Simon, Pre-FF material? Is the pen first, blacks second look too quaint or just quaint enough?
It's an easy angle to copy though.
Backwards angles are just great. They always makes me laugh because of the suspense they add to the scene! Delicious.
Ooh! Thanks for posting this John. It's just what I needed. (I'm working on a comic and one of the scenes calls for a drawing from that point of view.)
hey John, i just found this comment you left me ages ago about off model ice cream van art...sorry i didn't see it earlier, let me collate some photos for you...ice cream artcheers!
It's difficult to do and to keep the features of the character because of the perspective of the features. It is also harder to do for women because you cannt just do a big angular cheek bone and ear to divide things up!
I love takes of heads from that angle in comics; it facinates me how Alberto Breccia & Hugo Prat does it. It is hard to draw, it's true; but when you get to understand it, it becomes really pleasurable to do it and has a lot of interesting narrative functions.
With a bit of study, normal anatomy isn't too difficult to learn, but exaggerated cartoony characters can be even trickier. That's where knowing the construction of the character is important. Even extreme designs need some kind of logic if they need to be shown from angles like this. Bug eyes and bulbous noses present challenges you won't have with normal sized features. As has been pointed out many times on this blog, using the right toys as guide models can help a lot. For the more adventuresome and computer proficient, you might want to try using Blender, the free 3D modeling app you can get from blender.org. You can set up a virtual toy of any character and then postition it at any angle to study.Also, I don't mean to come across as a know-it-all here, but I've always heard this is the only angle that "3/4 view" refers to. The forward facing version is called "1/4 view", so there's no need to call it "back 3/4". It's a very common practice that they're both called 3/4, so I don't blame anyone for not knowing it, but the proper way does make more sense when you think about it. Less clarification needed as well.
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