Showing posts with label bouncing. Show all posts
Showing posts with label bouncing. Show all posts

Friday, August 24, 2007

Pedro Completes Bosko's Bounces


http://pipsqueakscorner.blogspot.com/2007/08/more-boskoness.html


Pedro finished all 3 of Bosko's dances and they are quite good.

My only criticism Pedro, is that they are a bit too stiff or mathematical.

For example, In the first one, you traced-back his front-view head as it tilts side to side. It looks like a moving cut-out. In the original, his head is slightly different as it moves. Keep it organic!

If anyone else has done the animation, put a link in the comments and I'll check 'em out.

Here's the original post:

http://johnkstuff.blogspot.com/2007/08/animation-course-1-lesson-1-beat-kali.html


I am gonna put another good test up today, Oswald's dance which will also help you understand animating to beats.

Saturday, August 11, 2007

Pedro Vargas - The Winner

I think it's great that so many cartoonists are taking the trouble to learn how the classic animators discovered animation's fundamental skills and properties.

Anyone who does this consistently will learn fast.

Here's one test that I thought was particularly good.

Not only did Pedro figure out the timing and the flow of the animation, he made sure Bosko looked like Bosko and that his proportions and volumes stayed consistent which is what a director would normally want.

Good drawing is every bit as important as smooth movement in animation.

Bosko_study
Uploaded by PMVR


Go read how he approached the assignment logically:

http://pipsqueakscorner.blogspot.com/2007/08/mr-slither-animation-john-ks-animation.html


Good job, Pedro! Now apply some of this to your own animation! Use the beats!

Thursday, August 09, 2007

Bounce Cycles By Commenters

Well, a few people who visit this blog are really smart!

They are actually copying classic cartoons because they want to learn the best way to animate.

If they keep at it, they will surpass many folks who just kind of wing it and try to teach themselves.

***BTW, count your drawings. There should be 24 drawings in the whole cycle, and each one shot for 1 frame-at 24 frames per second...

Here they are:


Treasure


Groo

http://www.youtube.com/watch?v=woFiSFeTzLY


Mad Taylor

http://madsbasement.blogspot.com/



Anne-Arky

I think Anne just made one up...




Chet

OK, Chet. I watched it. It's good but you shot it on "2's". You need to shoot it on "1's". Just one frame for each drawing. Then it will move faster-it should be 2 beats per second. 12 drawings per beat....makes sense?

Bosco Swing by ~Thunderrobot on deviantART


Guilherme

http://2dflashart.blogspot.com/2007/08/john-k-bosko-exercises.html

I can't get Guilherme's to play either, but maybe you can

Matt Greenwood

http://mgreenwood.blogspot.com/2007/08/bosko-animation-study.html


Matt's action is good, but the volumes keep changing.

Kate Yarberry

http://myspacetv.com/index.cfm?fuseaction=vids.individual&videoid=15097788


Now if all these dedicated folks keep studying the old stuff, they might get to the point where they can animate as well as this:


Milt Gross (thanks to William) - note how everything moves o musical beats!

http://www.dailymotion.com/video/xl28k_jitterbug-follies-1939-milt-gross


So where are the rest of you wanna-be animators?

Sunday, August 05, 2007

Animation Course Level 1, Lesson 1 - The Beat - Kali Does Bosko


Did you ever wonder how animators got this good in such a short time? This is 1942. only a few years later than rubber hose animation. Who wouldn't love to be able to do this?

Coal Black, Bicycle






Great animators started simple
40s animators were so great because they learned to animate like this below. They started with really simple character designs and animated to musical beats.
Bosko Dance

Early sound cartoons moved to musical beats. Here Bosko is bouncing up and down on a 12X beat.

Every 12 x, he squashes down. The lowest position - with his knees bent- happening on the beats. That means he bounces twice every second. A second is 24 film frames.
This is a 24x cycle. He is waving his arms left and right. Each wave is 12x to go with the beat.


I'm convinced that the quickest way to learn the basics of animation is to start by animating fundamental animation techniques using rubber hose designs. I mean Hell, it worked for all the greatest animators in our history. It could work for you too and you the advantage because you have their stuff to study. They didn't have any reference. They were making it up from scratch through trial and error.

But they were very logical and methodical about it too.

1) Animate Simple Characters - why?

If you are teaching yourself to animate and you start with hard to draw characters, you are obviously going to slow your learning curve.

The more details your characters have the longer it takes to draw them, and the harder it is to control the details in motion.

Tall characters with long legs are much harder to animate than short characters with small proportions.

You want to learn basic motion when you are starting out, so keep your characters very simple (and rounded) and you will learn much faster and better.

2) Animate to beats

Animating to a regular beat teaches you:

Rhythmic timing: it feels better- imagine a song with no beat, it wouldn't be much fun. It would meander.

General timing - you get used to what different amounts of frames feel like - what 12x feels like as opposed to 8x.

Classic animators and directors were like drummers. They automatically thought of their scenes as rhythms and that helped make their timing so crisp.

Kali's First Bosko StudyIf you wanna learn animation fundamentals, you can copy these animated cycles and shoot them, like Kali is doing.
As you copy them, analyze what you are doing, so that you can apply general techniques to other scenes. Count how many frames it takes to do each action.
Note the wave action that the arms are doing. This concept can be used in infinite variety.
Note in these bounces, that there are less drawings going down into the accent, and more coming up. That is what gives the beats a noticeable accent. If the timing was even, it would just seem to float up and down. It would be mushy.


Kali animating:


Compare the Bosko animation to the McKimson animation from Coal Black. The fundamentals are the same.This is animated on an 8x beat-the music is faster than the Bosko scene. The accents are stronger too.
Every second beat is accented stronger. 8,8,8,8 etc.
Her right foot moves down faster than her left foot (the one closest to us). That foot moves at a more evenly spaced timing as it circles the pedals.

This scene is way more layered than the Bosko animation, but it's based on the exact same concepts. Learn your fundamentals and soon you will be able to apply them to more complex scenes.

RUBBER HOSE TAUGHT THE BEST FUNDAMENTALS:

Learn to animate to beats using simple cycles and simple circular characters. This is a good first step towards understanding motion and rhythms.

Scenes like this are the foundations of the American style of animation. Snow White, Bugs Bunny, Popeye, Gerald McBoingBoing... all these different styles are built upon the same foundations.

There are 3 cycles in the Bosko clip we put up. Copy them all and stick with this free course and you will see yourself advance past your more stubborn peers in no time.

If you post your tests on your sites, I'll link to them in another post.

Once I have 20 people who have copied this Bosko animation, I will post lesson 2. Rubber Hose Walks.

What basic concepts you learned from this lesson:

Beats

Bouncing

Accents

Wave actions

Cycles