Thursday, November 29, 2007

Go See Some Cool Puppets in CT!




My friend, Craig Marin (who made the Soupy Sales marionette) is having a huge exhibition of his FLEXITOON PUPPETS in Greenwich, CT. There will be over 100 puppets, marionettes, props, sets, storyboards and production art from their television, film and stage projects.





It runs from today, November 29 - January 5th.


The address is 299 Greenwich Ave 06830, and if you're anywhere on the east coast try and check it out. You can see a speedy promo at www.flexitoon.com"


Craig and I are trying to figure out how to do some live/puppet/cartoon stuff together all in one show.

Some good things in the Horton Trailer

Holy cow, I didn't realize I'd get so many comments just about a post I threw together. I was a bit worn out from preparing the college post and that got hardly any comments, so I threw up a picture of Horton and didn't think much about it and got deluged! Now I feel guilty. I looked at the trailer and the first thing I saw was all the modern 'tude and Cal Artsy acting and self-analyzing character story stuff.

But then I noticed there were some pretty good things in there, so I thought I better mention them.

http://www.hortonmovie.com/site/horton.html



The Non Cal Arts Expressions Look Great
A lot of them are buried in fast inbetweens though. And I'm curious as to why they are blurred. It'd be great if you could actually see this stuff.
I like how the eyes are sunk into the skin of his eyelids here. I wish we could see it better.
After the blurry stuff stops, he goes back into the Cal Arts business.

Here's some very clever stuff...
I'd rather it wasn't blurred though.
These hands are great!

The Textures Are More Subtle Than Usual
The fur looks more cartoony or toylike than what you usually see in CG films. They aren't putting realistic hairs and pores on cartoon bodies - which makes most cg characters look like deformed mutant humans.

These characters look like Seuss characters - at least when they aren't making Disney expressions and that in itself is a huge advance in modern cartoon design.


The Colors Are Not Obnoxious
They seem to be doing natural colors and not trying to punish our eyes with typical cartoon colors.
It doesn't really look like Seuss BGs and the colors are conservative, but it's a huge relief from what we are used to in cartoons:

I hope there is at least one sequence that is rendered in the style of my favorite Seuss book:
Maybe the Blue Sky artists are slowly pushing back against the forces of Hollywood/Disney formula. This definitely looks better than most feature cartoons. It's at least cartoony underneath the expressions and in a few short bits. Maybe there is more of that in the film.

I wish they could just go ahead and do some shorts using the Seuss stories as is, and not have to fill them up with Hollywood sappy story stuff and characters who have to examine their inner selves and learn that it's ok to be yourself. Just tell the stories and use the original poetry and get good character actors with fun voices to narrate.
Come up with a animation style that is as silly and cartoony as the drawings. Seuss is pure silly fantasy. It's not supposed to have fake heart or be believable. It's supposed to be funny and clever and imaginative. An escape from the mundane.

That'd make a great DVD.
_________________________

A note on individual interpretations of classics:

I'm actually all for individual creative additions to classic properties, as long as they don't completely undermine the essence of the material. Unless they are satires, of course. (Good ones). It's like covering a standard pop song.

Clampett and Jones both did their own interpretations of Seuss and Horton and you can sure tell the difference between them. I think Clampett did the better version and closer to the source, but that's just my opinion. The Grinch has a lot of good things in it. Both directors obviously have great respect and admiration for Seuss, but are also very strong stylists themselves and couldn't possibly help adding their own personalities to the cartoons. I wouldn't want them to just take Seuss' drawings and inbetween them.

That's not the same thing as a corporate whitewashing of a classic. My complaint is that the same bland formulaic makeover is applied to everything today. There's no sign of anyone's individuality anywhere. It's like there is only one animation creator and he makes every frame of every film. The same expressions, same acting, same contrived story gimmicks are just pasted over any subject matter.

There are lots of truly creative people in the business that could do marvelously entertaining, exciting and popular cartoons if only we could discard the corporate formula veneer that smothers every attempt to be sincere and creative.

Wednesday, November 28, 2007

Dr. Seuss Gets 'Tude. Big Budgets for Small Budget Thinking

Remember how much you loved this as a kid?
Well Hollywood has improved it.

HORTON HEARS A 'HO
I've always wondered why people in charge of animated projects like to take classic properties that completely stood on their own because of their inherent uniqueness and appeal and then change them into the same thing as every other cartoon.

At one time this kind of thinking was relegated to low budget bargain basement Saturday Morning cartoons. It seemed outrageous to anyone with taste or respect for creativity way back in the 70s and 80s, but you could use the excuse that it's low budget and therefore trash by definition, and trash doesn't deserve original or creative ideas.

Now Hollywood will invest huge fortunes on low-budget trashy 80s Saturday Morning type thinking. "Let's take a highly beloved classic character and 'tude him up!"
Cal Arts does Seuss

Kali and I went and saw Beowulf the other day, and besides the obvious outrages of the movie itself the theatre walls were littered with the movie posters of what else was going on in big-budget Hollywood. It was like looking at the Saturday Morning Cartoon lineup from 1985. Almost every poster advertised the types of ideas that 12 year olds come up with in the schoolyard at recess. I see this and wonder why ideas that anyone on earth could come up with deserve such vast amounts of money to produce. Couldn't a computer program generate the stories and concepts a lot cheaper than a bunch of Hollywood execs and writers?

The posters boasted something about people who ride the Coca Cola polar bears in the mountains. Hip Hop Chipmunks (with hairy human noses). Dr. Seuss who were designed somewhat like the originals, but standing around in poses and expressions from modern Cal Arts feature animation. The same expressions that are in every single animated feature made in the last 30 years. If you're gonna take Dr. Seuss characters, why not take the expressions and ideas along with them? That would be so refreshing to see something different. Why turn it into what we already have too much of? And why spend so much money on it?

Bad ideas don't deserve big money. I would think some smart executive somewhere would say we can do bad for a lot cheaper than the rest of Hollywood and therefore make more money back per dollar spent.

I wonder how much is spent on the scripts for ideas that anyone on the planet could come up with.

I really want to know how much they spend on movie poster bylines. "Honey just got funny". I hope they spend a lot on that department. Is there market research to demonstrate that having an awkward pun under the title brings in more profits?
How many car accidents has this billboard byline caused?

A comment worth answering:

Wes: How do you know the style of animation in this movie? Have you seen it? How can you judge a body of work from a poster that was more and likely done by a marketing team instead of the artist at the studio? You know as well as most people that even trailers are usually unfinished shots or shots cut from the movie. I do agree with some of what you say, but as far as people judging something before it's seen is really too bad, you might miss something great. Surf's Up was a great movie and Beautifully animated, but people judged it because of the characters and the movie failed. Don't judge a book by it's cover just because if it's bad you can say you were right....






These animators are obviously very talented, but the whole concept is playing against Dr. Seuss. It's acted and directed like a Pixar film,



rather than tailored to Seuss. I'm sure these artists could do a great movie, with some direction and an idea with more conviction. Technically, it's ready to go.Whoever animated this is pretty damn creative. The last scene in the trailer looks more custom than the first scene of this character. The first one looks Cal Arts. Anyone know why the 2 are different?



Do you like the normal sounding voices?

I think animators really would benefit from strong more distinct voices. When you have normal voices, then the broad animation actions don't seem to fit. To me, anyway. I'd like to see this animator do something to Mel Blanc or someone with real power and conviction in the acting. Good dialogue would help too.

Monday, November 26, 2007

Cartoon College Year 3



My 3rd year program assumes that students now have some solid basics down: Construction, line of action, basic motion. Now I want to take those skills and broaden the students' horizons.


Artists need to learn how to recognize the difference between formula and invention. Animation is full of formula and I would like to see a generation of artists who can break through the formula and start to use their skills as tools in order to create with, rather than simply repeat what has been done to death.

The year is dedicated to honing the cartoonists' observation skills and getting them to be able to apply their observations to their cartooning and animation.


Intense Caricature Study and Application

This is caricature with a purpose: to broaden your creative palette in animation. It's not to become professional caricaturists. It's not to get a caricature style. It's not to imitate someone else's caricature style. In fact, it's intended to cure students of desiring a limiting style.

Every person you draw is uniquely his or her own style, has a unique set of not only features, but expressions, gestures, mannerisms, textures, body language, body shape etc.
The style of your caricature should be dictated not by a preset notion of a caricature style, but by the style of the person being observed and dissected.

You want to get ideas from those you observe, you don't want to impose your own notions of what you think looks good onto your model. That's backwards.

The danger of imitating someone else's style is that you end up imitating their limitations and probably tone down their positive attributes. Hirschfeld is a great designer-caricaturist and unfortunately, much-imitated. What people tend to imitate is a superficial surface of what he does. He doesn't really caricature bodies and he makes everybody look elegant, even though most of his subjects aren't elegant. It works for him and makes for great illustrations, but there is only one Hirschfeld. Drawing spaghetti arms, graphic textures and squinty eyes won't make you the next great caricaturist.

For the purposes of animation, your caricatures should be observant and exploratory rather than imitations of someone else's ideas and filters.
Every subject you draw has new information that - if you can capture it, you can use in your own work. If you filter what the real world looks like through some preset notion of style (what things should look like) then you are severely handicapping your creativity.

Your goals in this course will be:


Make it look like the person.

Be Funny.

Learn the mechanics of the person.
To be able to draw a specific set of forms from every angle.

Be able to articulate what you learned from each person you caricature.
Absorb the ability to make new shapes constantly and not rely on traditional cliched animation shapes.


Specific Faces and their Mechanics

Students will pick either other students, teachers, family or film and TV actors and study not only what their faces look like in repose, but how their facial mechanics work for different expressions.






Specific Bodies
Everyone's body is as unique as their face, yet bodies are hardly ever caricatured. Usually someone has one way of drawing hands, or drawing fat, but this class will encourage students to observe how many different funny forms hands and fat can take.

Specific Expressions, Specific Gestures

I want students to constantly observe everyone around them. Be able to imitate them. Study their unique expressions, body language and gestures. There are no shortage of unique among cartoonists and animators. I've known so many that are full of individual quirks that are really funny. Amazingly these same individuals rarely put their own quirks into their cartoon drawings and animation. People automatically fall into line when they get a job and fit themselves into what they think is the correct and approved way to draw cartoons.I want students to begin to get a handle on real and specific expressions , then apply them to cartoon characters. Students can pick any of a set of classic characters and draw them in specific poses and expressions. This is not an easy thing to do!



Caricaturing Cartoons
The whole point of cartooning is to make fun of things. Did you know that you can make fun of people's drawings? You learn a lot that way.


Blandness is a big obstacle to creativity in animation today. This course consists of taking cartoon drawings that others have done and doing caricatures of them. This will get the students to be more analytical, and will instill a thirst for contrasts and fun in their work.The first semester would be spent doing still drawings and analyzing contrasts in designs. The second would be animating caricatures of cartoon styles and inventing funny ways to move funny characters.

This will teach students how to explore and refine creative ideas. To bring them conviction and clarity. To avoid the middle. To instill a sense of design and balance.


Character Animation

Walks, Dances, Rhythms

We'll study the best and funniest complex actions from classic Popeyes, Disney, Warners cartoons and animate variations using different characters.

http://johnkstuff.blogspot.com/2007/08/something-not-bland-popeye-can-you-take.html

Animating different types of designs.

Solving design/animation problems. Animating cartoon designs from media other than animation-comic strips, magazine cartoons, etc. Here's a few I would like to try, but there are a lot more styles to experiment with.





There are a small handful of design styles in animation today: The Cal Arts Style. The Spumco Style (its derivatives). The Cartoon Network Everything Has Corners Style. Each of these graphic styles come with their own set of cliched automatic motions.

They also come with severe creative limitations. I want to show students the vast variety of cartoon drawing styles that exist in other mediums and have them find ways to animate them that enhances the graphic styles - all with a mind to humor and entertainment.

This will open the students' minds to the limitless possibilities of animation that have yet to be explored.

Animating Super Structures with Varied Timings
A lot of animation today consists of quick actions that zip from pose to pose and avoids any slow careful 3 dimensional motions and subtle changes of expression.

This class will ask the students to do more careful and subtle types of acting and actions that don't rely on stock animation tricks.

We'll study live action actors and try to implement a wider range of timings and actions from life.

Bob McKimson's animation will set a great example of motion that doesn't cheat. Doing it the hard way.


Animating Caricatures

This class will take what was learned in the caricature classes and apply it to motion.

Students will animate characters that have the specific mannerisms and expressions that real people they have studied have.

Advanced acting, dialogue animation. Timing, pacing.

This continues the 2nd year studies.

Analysis Of Formula and Breaking Of Habits
Is this all there is to be said for eye expressions? Many animators think so.

Analysis and pattern recognition is the antidote to cliche. If you can see formulas, then you can break them.
The 'tude expression formula. This is used automatically when you can't actually think up a specific expression.

The stronger your observational abilities and your analytic prowess is, the faster you will be able to grow creatively.
During your career you will be called upon to rely on formula and cliche, although your bosses won't call them that. If you recognize them for what they are, you can adapt quickly to different styles.

If you ever get a chance to work on a project that actually demands creativity, you will be less likely to be frozen in someone else's formula.