Showing posts with label organic. Show all posts
Showing posts with label organic. Show all posts

Saturday, February 02, 2013

Ernie Models To Print

 These have some general tips that can apply to all characters...see the labels for general construction of faces and how to use space and organic forms.




Some of these drawings may look anarchic but they still have to obey some general drawing principles in order to be effective.

One of the hardest concepts my artists have to learn is to make funny asymmetrical drawings - that still look like they are wrapped in flesh and stuffed with cartilage and teeth.

Many cartoonists have been conditioned to believe that construction consists of perfectly even, symmetrical circles and ovals - all arranged on a mathematical grid. So when they translate gutsy storyboard or animation drawings to layout or cleanups, they tend to even everything out and make the characters look like flat robots - or traced model sheets.

Hopefully these tips might help avoid that.

A REALLY IMPORTANT CONCEPT TO REMEMBER: 


CHEEKS, SMILE AND EYES 

ARE ALL CONNECTED FORMS!

Your mouth smiles because the cheek squeezes and pulls it up. When it moves up it also can effect the bottom of the eye shapes. Almost everyone seems to have trouble grasping this. There should be a whole course in this in animation schools I think.
 







http://johnkcurriculum.blogspot.com/


Wednesday, September 19, 2012

Posing: Action and Reaction

 The most obvious simplest way to compose 2 characters talking to each other is

have the one who is talking lean towards the one who is listening
the listening character leans back at less of an angle than the speaker leans forward


Aim the eyes at each other too for good communication between the characters


Of course you don't always want to use that formula. It wouldn't be natural.

Here the character talking is leaning back and thinking out loud while the other character leans in the other direction-but she connects to him with her eyes.



 In continuity, you should vary the degrees of action and reactions and have the characters take turns.

Variety of poses and expressions is more natural than repeating the same poses or having each character in the same pose in a scene.



Oh and thanks to Ger Apeldoorn, Mark Christianson, Mark Kausler and Yowp for making these beautifully drawn comics available to the world!

Wednesday, December 22, 2010

The Inherent Beauty Of Holes and Dents













Here's a scary hole with teeth like hairs waiting to trap you.

Microscopic Moon Like Objects


I love how nature has geometry and form, yet is not mechanically perfectly proportioned.







Monday, November 02, 2009

The Stiff Period to the Fluid Period. No Balls on Balls

I'll get to the Popeye toy real soon, but first to set it up.
here is another sample of a lesson from the mysterious secret cartoon college:I suggest (if you don't already) supplementing your cartoon studies with some life drawing. (I know this is a photo, not a live model)

Why should you?

Because when studying Preston Blair type construction - made of spheres and pear shapes, there is a tendency for some cartoonists to think cartoon characters are made up of balls piled on top of each other. Or they draw the balls and pears too mechanical and not organic enough.

Also another point: THE STIFF PERIOD OF LEARNING
Any time you learn a new concept or drawing skill, when you actually first try to draw it you will probably be very stiff, because you haven't practiced the concept enough for it to sink in. This is the tough period of learning anything.

Drawing 1 - STIFF, study drawing. Slow and careful, grinding my teeth

When I first drew this guy, I slowly, carefully blocked in the construction first - having to think about the types of shapes that make up a strong man. I couldn't use balls and pears because real life is made up of more complex parts. They are still solid forms, but bendable solid forms. They are complex organic forms.

Once I finished the first drawing, I knew a lot of things I didn't know before: How the traps are shaped on one side compared to the other in a 3/4 pose. What biceps look like from 2 different angles in relaxed mode. How the biceps fit next to the triceps and the space between.

How muscles weave in and out of each other under the skin. The feeling of flesh, not just the wooden proportions of man.

How the 6 pack works as a whole unit before it's split into parts

How big pecs hang in repose (it's very important to know this, especially for you girls)

etc.

Drawing 2 - Looser yet still solid, more organic and confident, more fun to domy conservative attempt at Chloe's style

Then I redrew the drawing faster and looser - while still trying to keep all the forms solid, but to make them less stiff, more flowing: more ORGANIC

Some artists go too far in the direction of organic lines and get wobbly formless characters. I actually really like this one below. It's very funny. Some artists are too stiff and draw mechanical characters.Ever see those Gene Deitch Tom and Jerrys made in the 60s in eastern europe? They are a total misunderstanding of the 40s American animation style. The characters are drawn stiff and move stiffly. They look like they are made of badly drawn balls stacked on top of each other. Here's a weird combination of wobbly and stiff at the same time. That's an achievement! Whenever anyone draws Tom and Jerry now, they give them these bulbous balls for toes that they never had in the original cartoons.

The trick to good drawing is to combine solidity with fluidity. And life.

You have to look at both sides of an object (say a bicep) and draw the whole form, not two lines on either side. Look at the form inside the lines.

I made a mistake in my muscleman drawing above that I warn everyone else about: the side of the man's head that is closer to us (on the right) is too cramped. I squashed the space between his face and cranium. Lots of us have that problem.

Preston Blair Forms don't work for everything!
I saw one student's attempt at caricatures and he was trying to construct them as if they were Preston Blair forms.

That doesn't work.

When you draw from life- DRAW WHAT YOU SEE

Don't try to impose what you think things are supposed to look like. We aren't made of balls and pears. Only old animated cartoon characters are because those kinds of forms are easier to tun in space and they provide a simple foundation for many other concepts and principles.

What you learn from drawing from life and using your eyes to observe new things can then be applied to your cartoon drawings in simplified form.

Very Organic and Solid Preston Blair FormsThese drawings are not remotely realistic. They have no real anatomy. They are entirely made up of animated cartoon forms - spheres and pears. Yet they don't look mechanical and they are full of life. They aren't balls piled on top of each other.
Here it is done wrong: 1980 Tom and Jerry at Filmation, Balls on balls. A complete misunderstanding of the 40s style. We used to laugh and cry at these model sheets at the same time when working on these cartoons. (Thanks to Tom Minton for saving these hilarious monstrosities)



These Eisenberg characters are much more convincing as life forms, even though they have no literal realistic anatomy.
That's because they obey some principles of reality. They are organic and solid at the same time. Asymmetrical in a natural way. They have weight. They are not robotic.
See how the arms wrap around that log? They are flattened at the bottom, but bulge out at the top where they are not being compressed against anything. That makes sense and makes the drawing believable and alive.You can really feel this drawing of Tom smashing into the log. It makes sense. It isn't random distortion. (His belly is accidentally painted wrong; that's why he looks skinny at first.)

It's organic and solid at the same time - and obeys some expected sense of physics.

Don't draw stiff (except when learning and you can't help it). Don't draw wobbly. Aim at drawing convincing solid organic life.

SOLID, YET PLIABLE OR "ORGANIC"