Here's an Irv Spector treat.







Spector is the same guy who draws the beautiful Coogy comics.

He blends appealing traits from a lot of different styles all into one.

http://irvspector.blogspot.com/2009/12/comic-book-interlude-farmers-daughter-1.html
Here's an Irv Spector treat.







Spector is the same guy who draws the beautiful Coogy comics.

He blends appealing traits from a lot of different styles all into one.

I think that it's more daring to draw cartoons with just a few lines and details than it is to do fake "realistic" animation.
You can't hide your ideas and skills under a lot of non-essential surface extras.
In my opinion, Irv Spector here draws a million times better than all those nasty Filmation like humanoid mannequin cartoons.
But here it is in all its natural looking glory.
Spector's compositions are really fun and clever too.
This is a gifted cartoonist who thinks. He doesn't just draw by rote or current trend-thinking.
This is his own unique style, but it uses all the general important principles common to most skilled cartoonists.
Even before I look close at the individual details of a panel, the whole composition jumps out at me and says "This is art!". It's coordinates a pile of difficult techniques, skills, principles and style in such a way that it makes a point - and is pleasing to the eye.
This is obviously a free-wheeling individual style that is not hampered by second-guessing what a cartoon is "supposed to be" or by tons of executives telling him how to draw.
Lots and lots of energy in just a few well-placed lines.
These Filmation style characters look like they are stuck together out of individual pieces of broken glass. There is no line of action, no construction, no expression, no contrasting attitudes and no real tools of good drawing. They are not even "realistic" as I assume they meant to be. They are merely lacking in life and animation so to the executive brain that makes them like live action - only without the "live". It's design by committee and reflects nobody's particular idea or vision.
But Spector's continuity and the way he balances his panels against each other is full of energy and contrasts.
This is cartooning doing what it does best, expressing an individual's view of the world using the tools cartoons have that other media lacks.

He is using the media to its advantage rather than fighting against it.

I know if you make a nice clean storyboard with bold black lines, it impresses the Hell out of executives - even if the drawings underneath the polished line smell like your cat box.
The youngsters love their squared off fingers and 'tude faces, thinking that they are somehow symbols of high style or that they are drawing just like Milt Kahl.
Modern squared fingers and hands (and faces) are 2 dimensional and only have a few easy-to-draw positions vs Kahl's whose are 3 dimensional. These have a potentially infinite amount of angles and attitudes - a huge difference in skill and quality. (I still find them offensively ugly though)
http://autodaddy.blogspot.com/2008/03/milt-kahl-hands.html
This panel, on the surface looks like Walt Kelly. The loose brush lines on the dog's nose is definitely a Kelly trademark.
Spector uses a lot more dynamic angles and compositions than Kelly and also has a very unique style of shapes he uses that distinguish him from Kelly and other animation cartoonists.


If a young cartoonist liked this style, he might think that the secret to it is wobbly lines and shapes.
You might think the construction is off here because the belly shape doesn't fit 100% on the pussy's form. It definitely doesn't, but I can see that the form is very solidly suggested, but the lines just skirt around on top of the form like a loose glove. The knowledge of construction is completely there though.

I like these big pupils but wouldn't assume that if I drew big pupils I would automatically have my own style or could draw just like Irv Spector.






Remember this post? I wasn't sure who this artist was and Ger Apeldorn and Paul Spector let me know it was by Irv Spector -- Paul's Dad.


Anybody know where we could see some of his storyboards?