Wednesday, April 09, 2008

Tom and Jerry Layouts - functional and elegant

I found these beautiful layouts from a Tom and Jerry cartoon. They are probably drawn by Dick Bickenbach. Dick was an animator before he became a layout artist so he knew how to make his poses functional for the animators.

These drawings have everything I always talk about in my lessons.

They not only have all the principles of good cartoon drawings, they do the job they are supposed to. They don't merely work as individual drawings. They work functionally as layouts.

The function of layouts is:

to tell the story in continuity
to show each important change in expression, pose, story, event

To be staged clearly, so that you can easily see what is happening
negative shapes, strong lines of action
with all the details of the characters flowing along the lines of action and construction

to leave enough room in the frame for the characters to move



Poses that compose well together



Now Tom and Jerry is a very conservative cartoon series compared to Clampett's, Avery's and even Jones' cartoons. Bickenbach was a very conservative cartoonist and animator working on very conservative cartoons.But, these drawings and cartoons use the exact same principles, tools and functionality that the more creative cartoons do.

On top of that they are very handsome, stylish in a manly conservative fashion and that is completely admirable and awe inspiring from a standpoint of skill and professionalism.


Ed Benedict made fun of Dick's work sometimes, just on the grounds that it wasn't very imaginative and that shocked me. To someone of my generation who worked in an environment where almost nobody had real drawing skill, or functionality, let alone style, Dick stood out as a giant cartoonist.
I would kill to have artists of this caliber work on my cartoons.

A talented animator that worked for me once has his own series now and he complained to me the other day about how the youngest artists on his team had no drawing chops whatsoever. To say nothing of functionality.

I assume that that is because people in their early 20s grew up accepting the primitive execution of South Park, The Simpsons, Family Guy, Dora and other TV cartoons that have no discernible artistic values or storytelling skills at all.

People of my generation also worked on crap and had no good training either, but we at least grew up watching the great cartoons, so the standards we aimed at were much higher.

Today we have no standards to shoot for. Complete amateurism is considered perfectly acceptable by studios, networks and worst of all, the audience.



Dick here worked in an age of supremely high standards, and among the great cartoonists of the day, he was in the upper echelon.

His drawings are not only functional and expert, he has a real charming and elegant subtle style.

You can buy these drawings by the way here:

http://www.animationartgallery.com/atomandjerryvintage.html


Here are some modern cartoon drawings to compare.Symmetrical cluttered frames, no composition, stiffness, no thought or planning involved.
I'm not picking on this particular show. It's no worse or better than a million other modern cartoons out there.

It's a good example of no skill whatsoever.

No principles
No Composition, no poses, let alone opposing poses
not functional

emotionless

soulless

Dead on every level

It's not the artists' fault that:

Networks don't run classic cartoons on TV anymore

The audience's senses have been dulled by uncreative sensory-absent entertainment

schools don't teach anything concrete

Executives don't know what they are looking at

Cartoonists have to follow bad scripts


No, it's not the artists' fault, but it sure is a damn shame to be entering a dark age so shortly after the brightest time in human history.

Wednesday, April 02, 2008

What To Do During Important Meetings

I listen carefully to what is being said and turn off my drawing/thinking brain and just let my subconscious mind doodle things I have been recently thinking about.

This way I'm not concerned about perfect construction or control. Instead I'm looking for mindless inspiration and lucky accidents.

The picture above is Rip pushing a bullet slowly into his arch enemy Citracett.

Here is an idea for a costume for Citracett's other identity, Stinky Butt.

The Ripping Friends have a fan club run by their number 1 fan, a crippled boy who can run on his crutches. Li'l Crip sometimes joins them on their dangerous missions.
He has a secret decoder ring. The Ripping Friends communicate with him on the plasma screen in the middle of the ring. They give him secret orders. He must swear to uphold their secrets upon pain of being dunked in refried bacon grease.

I would never have consciously thought of that hand and finger shape. Luckily I was not really concentrating on what fingers are supposed to look like. I wrapped everything instead around the gag of the face in the ring.

The next time your boss or maybe your animation teacher is droning on about how Disney created personality animation, stare at him hard with one eye, and bend an ear toward him (Preferably your left eye and right ear).

Aim your other senses absent mindedly at a scribble pad and hope for some lucky uncensored inspirations. You might come up with some shapes you wouldn't think of while your more disciplined habit-ruled brain is guiding your pencil. Sometimes it's better to let your pencil drag your brain around.

Now you know what to do in your next important meeting.

new toys


Tuesday, April 01, 2008

Toy Paint Styles I like





Simple Version: Airbrushed on with stencilsOnly painted in front. You can see the airbrush slight overspray at the edge. It's not perfectly clean like today's toys.



Fancy-Ass Knickerbocker painting
stencils and airbrush

+ airbrushed cheeks
Pie-Cut eyes, slightly off register



Sunday, March 30, 2008

Big Thank You to March Contributors- And How To Write Dialogue


Read this out loud and see if you can make it sound natural.

Thanks to everyone who contributed to the blog as of Mar 30 08...

Benjamin Hernandez

John Faso

Blorch! Studios

Tim Maloney

Matthew Glenn Nunnery

Anthony Rizzo








I took all your cash and bought my sick chihuahua a warm sweater, so Killer thanks you too!


I found an old page of notes (from 1994) with tips to my storyboard artists on how to write natural sounding dialogue. It's your reward for contributing. I hope it's helpful:


DIALOGUE

The first thing a dialogue writer needs to know is that people do not speak the way a writer writes. Especially a cartoon writer.

Dialogue should sound natural, off the cuff, spontaneous.

It should be structured but it shouldn't sound structured, or deliberate.

It should be poetic, not in a rhyming sense, but in a lyrical, flowing sense.

Know your characters.

This doesn't mean that certain characters always say certain things; don't substitute catch phrases for personality.

Be aware of context - how the characters feel at this moment.

Suggested approaches:

(There is no right way to write dialogue.)

1. Structured Approach:

Figure out what a character needs to say in the story context, structure it for the story's purpose, then rewrite it in the character's words.

2. Empathic Approach

Be the characters: put yourself in the scene. Turn the lights out except for a desk lamp.

Know who the characters are and how they express themselves. Know the situation that the characters are in. Know their specific motivations and feelings at this moment in the story.

Now act. Live the scene. Spontaneously, free-form; just act the scene out loud.
Walk around the room, loosen up.

Improvise the dialogue. Just say your character's feelings as they gush out of you.
Have an assistant take notes.

Don't worry if all your lines don't connect perfectly or smoothly.

You are looking for inspirations.

*This is a good method for artists too.

If you are a S.B. or L.O. artist, Director or comic artist, act it out a few times to get used to it.

After you finish, have an assistant type up notes, categorize your ideas and directions, give them headings.

You edit, arrange, and smooth out, fill in gaps, connect ideas, and write your scene.
This is the better method for writing dialogue. You will find more surprises. Your dialogue will sound more natural and spontaneous.

*There is no perfect, calculated way to write good dialogue. Of all the elements of writing for the screen, writing, dialogue is the one that most closely resembles art.

This requires feeling as well as skill.

Good dialogue does more than just tell the story, it sounds good, it is aesthetically pleasing just for what it is.

CONSIDER THE ACTORS!

Good dialogue must be easy to read. A director always knows if a line or passage of dialogue is not working when the voice actor repeatedly stumbles through the line. This has happened to me many times. A writer (including me) will write a line that is just too long and the actor can't get enough breath to get it out. Or the words just don't flow easily together;they aren't musical, so the actor keeps getting tongue-tied.

To write good dialogue, you should have some experience reading dialogue, so you have empathy for the actors.

This is what's wrong with today's cartoon writers; they have no experience doing any of the things they are demanding of the actual creative people, so what they write simply doesn't work and everyone wants to kill them.

So...test your dialogue before you hand it in. Read it out loud. Is it smooth?

Ask someone else to read it out loud.

Dialogue is perhaps the hardest part of the cartoon writing process. Writers with a natural feel for dialogue are rare. I've worked with lots of funny people, or people who are good with structure and story ideas, but usually end up rewriting much of the dialogue myself.

With that said, it is also the most creatively rewarding part of the process of putting words together. The characters' dialogue are the only words that the audience or reader will ever hear or read of the writer's work. These words can directly affect the audience, can make it believe that the story is really happening.

Again: The audience will never hear your descriptions of plot or action, so use as few words as possible there and be strictly matter of fact and instructional:

Ren does this.

Then Stimpy does that.

Then this happens.

Then Stimpy says (looking deep into his own soul with extreme sincerity, religious resolve):

"I know now what I must do! I must use my gift of invention....to save Ren"



Put your creativity into the dialogue. That will actually be heard.

And make it sound natural - even though it has dramatic purpose hidden under the faked spontaneity.

Saturday, March 29, 2008

Famous Cartoonists line of Pencil Toppers

Who wants an Eddie to stab your pencil into?








Legend has it that if you have a famous cartoonist impaled on your pencil, you will suck out some of his creative spirit and you will draw much better.