












Here's some treats from Rex:





I use crappy cheap lined writing pads and BIC medium ballpoint pens, so I don't worry about wasting good paper. I want to draw fast, not worry about construction too much and not worry about clean lines at all.









Once I have figured out the basic construction of a character and am comfortable with drawing him from different angles, and I know his basic personality, then I find it much easier to create poses and expressions if I have a story to tell.
Sketchbook virtuosos sometimes have trouble making the transition from the random to the purposeful and here's why.
I've said it before, but I can't stress it enough: "Functional drawings" are what you need to make a cartoon. A functional drawing is a totally different animal than a sketchbook scribble.
Drawings on these comics were done by me, Jim Smith and Vincent Waller. Those guys also live their stories as you can see.
If you have already become comfortable with George's construction, then the next step is to draw him performing a scene or 2 from a story.
Here are some subtle George expressions. The first 3 show George in a calm self assured in his own righteousness (also called rectitude) sort of way.
The pose above adds a bit of cocksuredness.
George calm and sure of himself.
Here's George with some sympathy towards God's creatures, as long as he knows they accept their place in the cruel arbitrary order of things.
You don't need to be totally "on-model" to storyboard my cartoons, but you need to capture the essence of the characters. The basic proportions and the attitudes. You can leave out details, as long as you have clear posing and acting and continuity. See how clear the silhouettes are too.
http://johnkstuff.blogspot.com/2006/12/raketu-web-page-design-and-cartoon.html


http://klangley.blogspot.com/2008/03/art-davis-bye-bye-bluebeard.html
As we all know, cartoons ideas and stories are written with drawings, accompanied by words for dialogue.
The drawings don't need to be finished, totally on-model drawings of the characters. The cartoon story writer has to be more concerned with the story- continuity, acting, staging, gags clarity.
If the story man has to worry about doing cleaned up perfectly on-model characters and finished background drawings, then his mind is not free to think about story.
The storyman wants to show the continuity through the characters. The characters need to appear spontaneous and alive and motivated from within. A really good story man can draw fast and confidently, which automatically gives the continuity a spontaneous - this is really happening now - quality to the work.


The story artist still needs to use some of the same tools that other cartoonists use-clear silhouettes, line of action, opposing poses. All these tools make the acting and story clear and easy to read. They give direction and purpose to the ideas.
Here are some Dan Gordon storyboards for the first Flintstone cartoon. Lots of life and spontaneity.




There are a series of semi-historical articles at the animation archive that tell how storyboards and the general writing procedures evolved at animation studios. Pretty interesting and very logical.









Hey I got a nice note from famous animator Ken Duncan:Hey John,
I’ve been enjoying reading your blog. All your notes about story, and storyboarding are right on. The animation “business” has been overrun by those who don’t understand visual storytelling/entertainment….
How the hell can I get you to come by the studio for lunch, or a drink? Should I send a car to pick you up?…..
It’d be interesting to discuss some way of doing some cartoony animation, having fun with the medium. ...
Take it easy,
Ken D.

I learned myself by experience that when I tried to write dialogue on a typewriter, it had a tendency to sound stilted and writerly, as opposed to natural and spontaneous, like the way people actually talk. So, while I might make some structural notes on the computer to decide the meaning of what a character is going to say, I then get up and walk around the room acting out the scene and saying the dialogue as I feel a real character would say it. That gets a much more natural and funny read, so I then sit down and copy what I performed.
I'm not a big fan of Disney stories, but I'm in complete agreement with the methods they used to write them. These methods evolved naturally. If you put a bunch of cartoonists together and tell them to start making cartoons, they will by their very nature, start drawing up gags and pitching them to each other.
It's better to have many people pitch ideas in story meetings than to have one person write alone. Stories grew and were molded and changed along the way by a group with a leader, rather than to have one person alone make all the creative decisions by himself in a non-visual language and then hand them over to the guys who'd actually have to make it work.
"Animals are better cartoon characters than people, because we aren't good enough to animate people convincingly."
Peet is generally considered to be one of Walt's top story people. A writer who draws his stories.
In the interview, he is very candid and says things that if anyone said today, they would be lynched. His gruff statements remind me a lot of Friz, who I've worked for and had many funny encounters with.
