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I caricature her pose, by exagerrating the contrasts in her drawing. I also upped the wall-eyed Mary Blair effect.
Now Katie starts to break out and experiment with individual details and proportions.
This drawing is chock full of distinct shapes and unusual- unusual means distinct by definition - proportions.
http://marlomeekins.blogspot.com/
And it inspires me to try some variations.






Of course in a cartoon today, no one can actually be fat. They can only be slightly plump. If that!


Big eyes and big pupils is a quick formula for appeal.
A little round tummy for a cute drunkard.

This Chuck Jones kitten has the obvious traits too, but also is a very specific design which makes it even more cute because it appears more real.
Friz tends to draw him non-descript.
Jones draws him many ways. Here he is not exactly cute, but handsome. Taller proportions, but well designed shapes and good balance.
He's a bit cuter and more stylish here.
His cartoons are hilarious, but I think he sometimes gets a bad rep for drawing the characters too "adult".
This is REALLY supposed to be cute. I love McKimson even though he has a tough time with cuteness. He is the Man's cartoonist.
This McKimson title card is more appealing than many of his drawings. I think it's a Scribner pose and Scribner has a natural appeal and cuteness in all his drawings-even when he tries to draw ugly.
Jones has an appeal in his characters when he doesn't get too cutesy.
This character is supposed to be ugly but is drawn with much appeal.
FUNNY WEIRD AND CUTE
Clampett strikes an amazing balance of all at the same time.

McKimson drew a lot cuter when he drew for Clampett.

Rex Hackelberg is a perfect combination of cute, weird and great imagination.
You can even draw ugly with cuteness and appeal, as Basil Wolverton proved.





This ist episode of The Flintstones is a really handsome cartoon. It didn't cost a lot of money, but it was done very thoughtfully and tastefully.
The main colors are natural. No rainbows of pink purple and lime green.
The palette of "The Swimming Pool" is 2 main colors:
The rest of the colors are subtley tinted and shaded variations of the main colors.
On this cave wall you can see where Art cut friskets in bold shapes that help emphasize the rounded shape of the house.

This Mermaid image has no color thought at all. None of the colors are organic or related and nothing in the picture holds together. The girl looks like a bunch of disconnected pieces of flat shapes instead of a living creature.
Note that there are less textured areas inbetween the more textured areas. This is all part of thoughtful composition and design. It's done artistically with good taste.
This scarecrow image has every possible amateuristic mistake all in one.
You could have tons of details but bad choices of color and rendering and it wouldn't look so warm and natural and colorful as this.
Hook is a pretty standard Disney construction. He has the same construction as all the human characters, only with a pointy nose pasted on. The design is all in the body proportions and the costume. The way he is proportioned and the outfit he's wearing give him his instant iconic look. But the face is fairly standard Disney.
Frank Thomas is breaking the mold here. He cautiously tries experimenting with Hook's mouth. He is trying out shapes that aren't totally symmetrical and that haven't been drawn before.
The eyes are standard. Nothing new. Squash one, stretch the other. The design of the eyes is the exact same design as all the other characters' eyes and they move exactly the same way as every other character. One at a time. For a take, stretch one up first, and the other follows but doesn't quite make it as high.
Standard eyes, interesting mouth.
For comparison, here is another Disney man. This design is exactly the same design and functional construction as Hook, except fat and with a slightly different nose bulb pasted on. But Smee's expressions are all stock Disney. They aren't expressions, they are merely stretch and squash.
Smee's specific personality trait doesn't happen in his face. He wiggles his fingers every time he gets excited and that's how you know he is a different character than the other pirates who all move the same as hundreds of previous Disney characters.
These mouth shapes Thomas is drawing for Hook are very subtle but original and look more human than the stock mouths we are used to seeing. That is such a radical departure for a Disney character that we start to think of Hook as a real character, by contrast with all the stock characters.
Stock eyes, interesting mouth.
Here's just a really nice angle and tilt of the head.
Same eyes, neat mouth...
I have to wonder, if an animator is capable of taking one part of the face and making original shapes with it, why not do that with the rest of the face? Eyes can be very expressive too. They don't merely squash and stretch.
What is it about Disney films that offer such promise but then never take off? Something or someone is holding everyone back and making them feel guilty if they stray too far from accepted formula. We can forgive a lot of the lack of adventurousness in the drawings and animation, because the draftsmanship and the motion is so awesome.
This Hook stuff looks like Thomas is practicing and getting ready to really do something with the character.











That's what modern cartoon movies do, they make stars of the bland characters.
I'm not 100% sure, but my guess is this is Scribner too. It could be Emery Hawkins as I think Michael Sporn has suggested. Amid says it's Scribner. Anyone know how to tell for sure?
An animator who really observes life in its unfettered reality has a way of making every character have a little bit of retardation in him. Even cute characters have some primitive animal needs and this is always reflected in good animation.
Look at the animal pleasure of this child as he gobbles up and contemplates the succulent flavor of his salt sandwich.
A bit of evil retardation is good too.
The timing of all this animation is great. Lots of contrasts.
Funny walk. Of course it's not as brilliant as Gerald's little hop, but I like it.




Look how great these poses are! The kid pops from pose to pose with one smeared inbetween each time.
Even the inbetweens have design and fun.
These drawings are an absolutely perfect blend of classic principles and modernist style.





The kids' pose to pose "limited" animation contrasts against the bird's really fluid full animation. I love the stuff when the bird bounces up and down on his head. Scroll through it in slow motion!




Get a load of these beautiful special effects! I'll take this over Disney's "realistic" water and rain any day. This could only happen in a cartoon.



OK, kids, everybody pour a whole carton of salt on your head!
How great is this?!
Genius.
Design and Function:
Great Cutting:
Scale: The huge door and the immense space between the kitten and the doorknob help make the kitten look even smaller and cuter.
Cutness and Appeal: This cat is a caricature of cuteness. Girls, do you like him? Do you want to play with him and squeeze him?
Anticipation:




Anticipation to yank hole:
and what a yank! So slippery
The drawings "slow out" creating a feeling of resistance by the hole at first, and then it lets go and slides down to accept the kitty willingly.
Motion Design:





Look how beautiful and rude that drawing is!
Jeepers....
Original animation ideas:
All the Classic Animation Principles:
Clear Gag Setup Using Timing and Staging:

Great Cut and Accent:
Wrinkles and Lumps: Clampett knows the vocabulary of cartooning: teeth, tongues, veins, wrinkles and lumps.



"Emotional value". For who, robots? Not in a million years did I ever expect someone to describe UPA cartoons as "emotional".
Cartoon Modern is a great book that I highly recommend, and I wish someone would make a similar book praising the values of cartoony cartoons some day.







Let's bring back cuteness and appeal to cartoons, sometime, huh?
Looks like some Hank Ketcham influence too.
Mmm, don't you just want to eat that foil? It melts in your fillings.

Ed Benedict liked Gene and his work a lot and always talked fondly of him to me. Gene designed many of the cute kid characters in Hanna Barbera cartoons. Pebbles, The Cave Kids, Magilla's little bitch and many more.


Design: This is a great looking shot. The perspective is exagerrated to give a sense of weirdness to the scene before anything even happens. It's not "wonky". It's planned to compose well with the characters.
Accents: Clampett's accents are stronger than anyone else's in history. Accents are punctuation. They draw attention to what you want the audience to notice.
This is the keyframe that "reads". The ones before and after give it the powerful accent.
"Design" in almost every frame. While there are whole articles and books about the "design elements" in the odd scene in the odd UPA cartoon and everyone gets all excited about them (including me), I'm sitting watching Clampett cartoons and finding great shapes and forms and compositions on every frame.
This wide door is a functional inbetween that just happens to also look really cool. It looks cool still and in motion. That's ultra design.

This antic pose is a beautiful design. Everything flows along the line of action and the pose composes well with the background shapes.





Flow!
Weirdness:


The animators love those muzzle-bulbs as Chloe calls them.

Ye Gods, is that a great drawing of weirdness!
This cell setup should be hanging in The Louvre. On the ceiling.
Muzzlebulbs to the extreme.
Schloopf!
Quivering Animated Orifices:
Run the clip again and watch how the hole moves. You can really feel that sucker.
Ouch. Where else would a Clampett cat step first?

Clarity/Directing Each Story Point:
Clampett is the ultra director. He uses his tools more than anyone, and has a larger toolbox to boot.






I talked to Gary the other day and he is going to do a voice on a commercial I'm animating right now. We're also going to hang out in the next couple weeks and he asked if I'd mind if he brought Jonathan Winters along! Holy crap. How cool is that?
Gary is one of the greats and I think he knew everyone cool from the 60s. He's from the generation when fantastic skill and professionalism was taken for granted.
Whoever did the sfx for Ramjet was funny too. What a killer team-the Monty Python of cartoon troupes.




Gary told me who did Lance Crossfire's voice and now I forget who the actor is (Jim Thurman?)...It's an impression of Burt Lancaster, though, and a great one!


Gary was the easiest actor I ever worked with, He instantly got every joke and added some of his own. (The letter 'M'...the Three Stooges gag and more...)
I like how each dog not only looks different but has its own unique walk.
This is total custom made animation.








If only we could get rid of the modern cookie cutter mentality of stock animation, stock character designs and stock everything and go back to when animation was creative and fun!
This opening to Toot Whistle Plunk and Boom used to be beautiful.
Now it's all primary and secondary colors turned up to the brightest vulgarest saturation and all the fun is gone.
The BG colors are so over saturated and glowing that they bleed into the character.





























He figured out how to turn this guy's head around and see it from the back-hard to do with such stylized shapes...
he has really funny lip synch too.
Scribner likes to do accents that kind of jitter. You can see this in a lot of the McKimson cartoons he animated.




Funny, unique walks and runs as always.

















Animation is movement of interesting and inventive drawings. The drawings that make up the animation are as important as the movements themselves. Maybe more so.
It's even better when the drawings are not preinvented on model sheets or in decades of stock expressions.
Here's a great combination of John Hubley's designs and Rod Scribner's animation.
Hubley probably did a couple of the main drawings and the composition. A minor animator would have taken those poses and then just animated stock lip synch and moved the heads and arms to the accents in the soundtrack.
An inventive animator like Scribner does a lot more than that. He adds to the "design" of the scene by designing original custom made expressions and poses that fit the soundtrack.
Scribner also makes up his own mouth shapes, rather than rely on stock mouth shapes like you see so often.
This is the kind of animation that made me want to be an animator.
Custom made animation that isn't a formula. That shows what an individual cartoon animator made up just for that scene. ...That looks like a living breathing observant human did it, rather than a machine.
Scribner must be the most creative animator ever. He's able to do all kinds of styles. When a lot of the Warner's animators couldn't make the switch to 50s graphic styles, he just jumped at it and created ways to move the characters that matched the graphic styles. His movements are as stylish (actually more) than the design themselves. He doesn't merely "squash and stretch" or "antic and overshoot".
These 50s commercials commercials are among the best use of the UPA style that I have seen. They are lively and better paced than the entertainment shorts-maybe because they have to get the message across in 30 seconds to a minute rather than drag it out to 6 minutes or more.
I can't figure out why UPA didn't use Scribner in their feature shorts. He understood how to move these designs better than anybody. The shorts are barely even animated. They are evenly inbetweened key poses.
You can freeze frame animation like this and find a ton of great drawings and original graphic thoughts. Isn't that why we animate? To create new pictures? I can't understand today's urge to repeat actions that someone else invented 50 years ago and that have already been copied over and over again ever since.
This animation is fun. and that's what it's all about isn't it?
Well I can't think up enough words to describe each picture, so I'll just let you enjoy them.





Cute and specific at the same time!


Boy, people sure could draw 70 years ago. In lots of different styles, and all with the same principles.





Here are the same organizing principles applied on a much more complex level. A picture with this much detail in it could easily be a mess of clutter if attempted by a less thoughtful artist. It would be extremely hard to put all this complexity together and still make it clear and striking-and still compose to focus on the character! Amazing.
This scene is not organized. All the design elements are cluttered and just thrown in haphazardly. (I know Hunsucker or someone will jump in and say "It's purposely cluttered! That's the point of the scene!" Is it purposely ugly too?
Here's a real Jim Dandy.
Clear compositions in more traditional styles. Organized to make what's important in the scene to be emphasized.
Tenggren is even better than UPA at composition and design












These are not expressions or poses you would ever see on a cartoon model chart.
And he has a million more in his repertoire. This is just one scene!

Norton's reaction expressions are very specific and entertaining too.






Old cartoons had strong accents. The more the animator wanted you to feel something, the bigger he would draw the accent.
Classic animators were direct and to the point. They knew what was important in a scene and used accents to draw your attention to them.
The pain is stronger with a good accent and we all know how important pain is in entertainment.
Here is a scene from a Clampett cartoon that has a "realistic" man in it and for some reason I find it hilarious.
Just because it's such a wrong thing to do and Clampett did it anyway and made the animator move the head in every impossible angle.
Human heads just do not look very appealing from every angle, but they sure are funny.
This scene really demonstrates the difference between the Warner Bros. cartoon entertainment philosophy and Disney's.
The characters in Disney cartoons are very idealized- realistic man type characters are either good or evil, "comedy characters" are grumpy or they have drippy noses or they are stylized fruitcakes.
The men in Disney cartoons are not anybody you can relate to and they don't act at all like actual men.
This guy is like an actual guy. He looks like someone you can sit down and have a smoke with, watch Ultimate Fighting and tell dirty jokes.
He's made up of animation principles instead of flesh, blood and guts.
Warner Bros. cartoons are street-wise. They look at life with a realistic point of view. They take the same animation principles and use them to make fun of the real world.
For Disney, it seems just having the principles is enough. The cartoons don't reflect any acute observations of humanity.
Who do you think would be more laughs to hang out with, this guy or the Clampett man?




When we did the fake commercials in Ren and Stimpy, the artists and I attempted to go with a real 50s retro look to contrast with the design of Ren and Stimpy in the story cartoons.
Here's one that Bob Camp did the storyboard for. He himself is not a stylized designy cartoonist, but he is a great all around illustrator and good at picking up styles fast. LOG was the first fake commercial we did, so we just stole the design from Marky Maypo. Basically to get used to drawing in a retro style.

I had met a really good natural retro designer named Dave Sheldon before we did Ren and Stimpy and it dawned on me that he would be good to design some of the commercials.
I had to "sell" the idea to Nickelodeon. They didn't understand why some parts of the cartoon would look different than the other parts, so I argued and they reluctantly gave in. Once they saw the cartoons they loved them and wanted more more more.
I had Dave design the first Powdered Toast commercial and he did hilarious 50s style versions of Ren and Stimpy, but Nickelodeon flatly refused to let me do it. They thought it would confuse the kids, so sorry folks you didn't get to see that. It was a real treat!
LOG FOR GIRLS - Dave Sheldon



An unintended consequence of including "UPA-style shorts in Ren and Stimpy is that, more than any other part of the show...that's what everyone copied and still copies 15 years later. They took these throwaway candy bits and decided to make whole shows with cardboard characters.

