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That's why storyboards are generally simple and don't have a lot of extraneous detail. When you see a storyboard that is very clean and does have a lot of intricate detail, you can assume that the artist was not thinking about the story. He might have been thinking about impressing an executive, or preparing the drawings so that an overseas studio can just xerox them up to use for layouts, which is a very wrong use for storyboards. It generally adds up to general stiffness, lack of spontaneity, formula staging and storytelling.
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He needs to understand the characters and the dynamics between them, so that he doesn't draw each character acting and posing the same way.
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Here's a Flintstone board by someone else with no life and formula staging. This started the trend towards cartoons where the cartooning doesn't matter. The characters just become surrogates that exist only to mouth the generic words of the people we've come to call writers - who are really just "writers - for -hire", a totally different animal than an actual writer. The irony is that it was probably cartoonists themselves that started this horrific trend, and made it easy for non-cartoonists to take over our business.
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http://www.animationarchive.org/2008/04/story-writing-cartoons-pt-1-gag-session.html
http://www.animationarchive.org/2008/04/story-writing-cartoons-pt-2-continuity.html
http://www.animationarchive.org/2008/04/story-writing-cartoons-pt-3-structure_25.html