I talked about the importance of silhouettes in making your poses read clearly.
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CLICK HERE TO SEE CLIP! (3.29 mb)
Here we have no line of action and barely silhouettes:
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Here's fake line of action:
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The other characters have arched bodies which would make you think you are looking at a line of action, but the arches don't have direction. They don't aim or point anywhere. You need your characters to aim somewhere to have a line of action.
Here are some jumbled undirected poses from expensive modern cartoons to compare approaches.
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I know the animators are totally capable of clear classic principles. I assume that it's the management that thinks if something looks classic, then it's too "cartoony" so they bend the artists towards what they think is more like what imagine live action is.
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I think old school clear staging whether in cartoons or illustrations is more effective than modern stiff awkward stuff.
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If you wanna see tons of old classic cartoons that you can't see anywhere else, you gotta visit Asifa's amazing animation archive. If you are in LA, be sure to drop in and experience cartoon heaven!
http://www.animationarchive.org/2007/03/meta-visit-archive.html#comments
http://www.animationarchive.org/
Or better yet, be a volunteer and help them archive all this great stuff.