I put them in roughly chronological order so you can see the evolution and devolution of the style. All these drawings have most of the basic principles I always harp about so they are great to draw from.
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These Jerrys are beautiful and as perfect as generic designs can be. These are all the animation principles done perfectly, with no specific original ideas or design quirks to distract you from the principles.
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Note how all the characters in Tom and Jerry are the same design. The only differences are what kind of ears and what specific species characteristics are tacked on to let you know what animals they are. Tom and Jerry themselves are the same design, with different proportions and different ears.
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Put a dress on Tom and make the ears smaller. Voila! You have a girl design.
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In the fifties, the characters got more generic and a bit stiffer.
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These models are all great for you to copy. You will learn all the important basic principles of animation drawing from them.
Then you will begin to understand how other styles are variations of these basic drawing tools.
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Here are the same principles used by Rod Scribner. He adds a lot more contrast and variations to the shapes and makes it much more fun and visually interesting than mere perfect circles and pears.
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Today we draw the angles without the principles underneath and get flat bland and crooked Mulan, Samurai Jack and Fairly Odd Parents.
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If you learn your principles correctly then you can contribute to your boss' style. You will be able to differentiate style from substance and be a functional useful artist.
Maybe you can find your own style one day, but remember:
Substance is more important than style.
Here's how you might draw Tom and Jerry if you didn't understand their principles:
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