


http://unlearningartschool.blogspot.com/2009/07/hierarchy-bric-brac.html
Hierarchy is having a general plan that starts with a large idea - a structure - and then breaking that structure into smaller and smaller segments, but making each smaller segment subject to the laws or purposes of the larger segments. Or - having a clear plan, and then making all your details follow the plan and better - to enhance it.
Any kind of structure uses hierarchy - a building, a story, a drawing, a duck. You don't build a house by starting with a window. Or a duck by starting with a tine on a feather.
Even "flat" drawing styles can benefit from the use of hierarchy:

All these drawings use the same principles as classic 40s cartoon compositions and drawings.


http://www.michaelspornanimation.com/splog/?p=1658
Boy, that Michael Sporn sure has a great blog!

Without hierarchy, you have anarchy.
I don't know if that is clear, so ask questions in the comments.
Remind me to break down this great example of hierarchy some day:


I like to see all this progress and classic cartoon thinking coming back.
BTW, Kali has an "etsy" now - whatever the heck that is, but she says it's important:
http://kalikazoo.blogspot.com/2009/07/etsy-and-sneaky-peek.html
I can't keep up with all this internet crap. You got yer "Facebook", your "buttbook", your "Tweets" and "Twoots". How many of these things do we need? Would somebody please just make a phone that works? That's the fogey in me talking.
