Friday, March 13, 2009

Tips For Chloe and Anyone Else Who Cares



Chloe's copies of my roughs are good copies. She has a superhuman eye. Maybe even 2 of them. However, they could and should be more solid than my quick roughs, rather than softer. Here are some tips on how to do that:1) Start with Line Of Action
2) Construct Cranium and Jaw (lower face) - Cranium is hard and convex, lower face is fleshier
3) Eye and Cheek Area are related. Draw squashed eyeball for squinty expression-wrap that ball along and behind the upper cheek. Relate upper cheek with mouth/smile line - always.
4) Eye details: no parallel lines...BUT everything is related - eyelids and eyelash make a walnut shape, eyebrow radiates around eye, eyebrow wrinkle creates a worm of flesh above the eyebrow.
All these elements in turn wrap around the head's position in space.
5) Open Mouth - the open mouth shape is a big % of an expression. It is a dominant shape. Teeth, tongue and lips are secondary parts of the mouth. Do not let them compete or contradict the shape of the mouth. (Chloe didn't)
This man exhibits everything I talk about in this post.
So does this boy.
Well...


More to come: the miracle of lips...

17 comments:

Trevor Thompson said...

Killer! Thanks John!

- trevor.

ArtF said...

good tips! i'm understanding how every line of expression is related to the eye, cheek, etc. a bit better now.

Jordan said...

LOVE your blog John. I know this isn't completely topic relevant, but my friend James drew this hilarious caricature of John Goodman. I thought immediately to post it to you on your blog. I hope you like it.

http://c3.ac-images.myspacecdn.com/images02/1/l_a78c06e620bc47919bc99fb3c6635bda.jpg


-Jordan

Thomas said...

Great lesson(s)!

I like the correction drawings. Seems like they'd make a nice animation in themselves; in an Out Of The Inkwell vein.

Lucky said...

Hey John,
I'm a huge fan of your blog and I feel that I've learned so much since I started following it. I'm currently studying classical animation, but I'm pursuing a career in Flash animation. A few months ago I started analyzing cartoons thanks to you , here are a few pages. Could you please tell me what I'm doing wrong, and perhaps some tips on what to practice on?
Thanks so much!
http://designwaffle.com/su/pic_1.jpg
http://designwaffle.com/su/pic_2.jpg
http://designwaffle.com/su/pic_3.jpg
Lucky

nktoons said...

The comment that you made about eliminating the "S" curve at the back of the head and establishing the line of action was very helpful, thanks.

Robert Bandel said...

Great post John. This is what I should have learned in college, but didn't.

Thanks for passing on the knowledge.

Robert Bandel said...
This comment has been removed by the author.
Robert Bandel said...

Great post John. This is what I should have learned in college, but didn't.

Thanks for passing on the knowledge.

Masked Stinker said...

These "tips" are great.
I keep saving them to my computer.
I'm so behind on the lessons.

-from a "anyone else who cares"

ArtF said...

hey John. i took stab at cleaning up Ernie.
take a look

thanks John.

Rick Roberts said...

I always when you do that picture gag John. First the good examples then you knock it out of the park with the last one. XD

Powli said...

Hey John,

Totally off topic, but I read this today, and thought you might have an opinion on it:

http://www.orange-blog.com/2009/03/12/kid-tested-designer-approved/

Sorry, I'm not quite sure how to make a clickable link.

Geneva said...

Good tips/post!

patrick said...

indispensable information John!

David Bernal said...

Thanks tons for these John!! Aawesome!!

Bret said...

Fry saw what John did there.