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You can see the same hierarchical principles in these frames as what I talked about in the last Toot post.
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Even this assumed jumble of a broken horn is very carefully arranged to frame the character's head. All the negative spaces in the jumble are varied shapes and clear.
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All important elements of the picture are separated. The blueish colors of the owl contrast against the reddish BG elements so he stands out.
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Don't ever ask me to draw a school room! Oreb pulled it off easily. (I assume easily)
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I love these opening titles. A masterpiece in the art of arranging shapes.
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Here's the stock Preston Blair/Disney owl dressed up in a suit of angles to make him appear modern.
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A problem with trying to make each scene perfectly composed is it restricts the animators. As soon as they move a head or anything, then the composition goes out of whack. That's why limited animation seems best suited for the design style. I should say the limited in animation in this cartoon approaches genius in some parts. - which again defies the goals of UPA's rebellion against Disney.
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This is the scene that drives all the modern day hipsters wild. It drove me wild too when I first saw it. But my hipster period only lasted a couple years and I mixed it with funny. Funny and hip doesn't mix well.
MORE FRAME GRABS
STORYBOARDSThere is a similar film called Melody that is superficially in the same style. It doesn't seem as well designed and composed and I'm not sure why:
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Too Busy
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No Focus. It's just a mish-mash of clutter.
Not enough contrast or use of negative space to make the drummer read.
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Characters too close and spaced too evenly apart. Not pleasing designs. Lazy looking.
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Ugly balance of shapes.
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Wonky broken looking building. Uninspired tree shapes.
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Too Busy, textures in BG interfering with characters because they are too contrasty
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Background noise and nasty colors jumping forward, distracting from character.
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Too even. Left side exactly the same as right side.