Mike is the Magellan of toy discoveries.
Wednesday, August 29, 2012
Thursday, August 23, 2012
Friday, August 17, 2012
Wednesday, August 15, 2012
LAST DAY TO GET FABULOUS PRIZES
Look what Spumco swag did to bring cheer to lovely Sarah!
Vintage 90s Spumco Fan Club Membership Club Package
Pencil Enhancers!
George Liquor says: "I can't believe you can get such good crap just for helping make my cartoon! That's the beauty of Capitalism!"
"Dig around for some hidden cash that your Mom doesn't know you got!"
This is a most exciting new invention and here is just the beginnings of how it will work.
Digital Toys Development Test from John Kricfalusi on Vimeo.
And lots more fun cartoon mercy stuff here:and link to Kickstarter
Labels:
Kickstarter Cans
Monday, August 13, 2012
Sunday, August 05, 2012
Usesthis - article about what tools and technology I use
Here's an article about what tools I use to make cartoons.
The Setup / John Kricfalusi
John K Stuff: Storyboard To Layout
The layout and animation stages are starting to become blurred because it is so much easier to do all this in one program now.
The whole production system is changing and evolving as technology becomes easier to use and eliminates old time-consuming non creative tasks- like xeroxing, painting cels, shipping artwork etc...
There still doesn't seem to be a way to make digital backgrounds look as good as real ones and that's a shame because all the BG artists have pretty much switched over to digital now.
The Setup / John Kricfalusi
I thought it might help to see images of some of the stuff I was talking about:
Here's an old story outline I did on a typewriter. Before computers you had to get everything right in one shot, or you'd have to start over again.
Also if you had new ideas you wanted to add or wanted to edit, you again had to retype everything from scratch.
After an outline is written, I'd start to sketch up the ideas like this - just quick doodles that try to capture the guts of what is going on.
Here's the kind of outlines I do now. I use Microsoft's outline mode (under the "view" menu.)
You can see that there are headings and sub headings. This makes the story really easy to change, edit, add, modify.
Here's an old story outline I did on a typewriter. Before computers you had to get everything right in one shot, or you'd have to start over again.
Also if you had new ideas you wanted to add or wanted to edit, you again had to retype everything from scratch.
After an outline is written, I'd start to sketch up the ideas like this - just quick doodles that try to capture the guts of what is going on.
Here's the kind of outlines I do now. I use Microsoft's outline mode (under the "view" menu.)
You can see that there are headings and sub headings. This makes the story really easy to change, edit, add, modify.
And again...some idea and story sketches to fill out the story...
After the storyboard is done, we start doing layouts.
I used to do them in pencil
Here are some pencils to inks. The inks done in Illustrator (which I have since stopped using) I think:
These were inked by Mitch Leeuwe (did I spell that right?)Here's one I inked in Illustrator and then exported to Photoshop to color (I turned off the anti-aliasing when exporting so I could use the paint bucket to fill it.
Now we can do all this much simpler using Toonboom's Animate Program:
And I've started to do the layouts in Toonboom too:
The layout and animation stages are starting to become blurred because it is so much easier to do all this in one program now.
The whole production system is changing and evolving as technology becomes easier to use and eliminates old time-consuming non creative tasks- like xeroxing, painting cels, shipping artwork etc...
There still doesn't seem to be a way to make digital backgrounds look as good as real ones and that's a shame because all the BG artists have pretty much switched over to digital now.
Labels:
production system,
toonboom
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