Showing posts with label eyes. Show all posts
Showing posts with label eyes. Show all posts

Saturday, February 02, 2013

Ernie Models To Print

 These have some general tips that can apply to all characters...see the labels for general construction of faces and how to use space and organic forms.




Some of these drawings may look anarchic but they still have to obey some general drawing principles in order to be effective.

One of the hardest concepts my artists have to learn is to make funny asymmetrical drawings - that still look like they are wrapped in flesh and stuffed with cartilage and teeth.

Many cartoonists have been conditioned to believe that construction consists of perfectly even, symmetrical circles and ovals - all arranged on a mathematical grid. So when they translate gutsy storyboard or animation drawings to layout or cleanups, they tend to even everything out and make the characters look like flat robots - or traced model sheets.

Hopefully these tips might help avoid that.

A REALLY IMPORTANT CONCEPT TO REMEMBER: 


CHEEKS, SMILE AND EYES 

ARE ALL CONNECTED FORMS!

Your mouth smiles because the cheek squeezes and pulls it up. When it moves up it also can effect the bottom of the eye shapes. Almost everyone seems to have trouble grasping this. There should be a whole course in this in animation schools I think.
 







http://johnkcurriculum.blogspot.com/


Tuesday, September 18, 2012

CONTRASTS for good design

Learning control of contrasts will make your drawings more alive, interesting and appealing.
There are many kinds of contrasts, not just contrasts of size.
more detailed info to come...

Saturday, September 15, 2012

Inking: Eyes and Eyebrows Construction

Figure out the form and position in space of the cranium first - you want the eyes to conform to the position of the skull.

-also make the pupils look like they are sitting on the form of the eyes, not going in a different direction

****DON'T POKE THE EYEBROWS AND WRINKLES TOO FAR OUTSIDE THE HEAD OUTLINE**** - you don't want to make the head silhouette too complicated


Wednesday, July 20, 2011

Soon

I have some new theories about animating eyes but someone else is going to tell you about them soon.












I'd recommend the second product on that page "Toon Boom Animate" for $699 if you are just starting. It has great ink and paint tools and it's pretty easy to animate in.

Wednesday, October 06, 2010

Sunday, November 01, 2009

Animation School 14: Toot Head Construction

USE NEGATIVE SPACES WITHIN THE FORM!
Face is kept well to the front, with lots of negative space behind it. Top of face (eye area) is smaller than bottom of face (mouth area) for design contrast, Nose isn't in the middle. It's not symmetrical or evenly proportioned. If it was it would look mechanical.

Here is a common mistake in modern design. CRAMPED AREAS - No Negative Space
Dino's whole face is squashed together at the top of his head. Same with the top of his body where his arms are cramped together with no negative space. These are easy corrections if you are thinking about it.
A vertical line running down the top of the face. Horizontal lines under and at top of eyes. These construction lines follow the form of that part of the head. This is where today a lot of people get it wrong. They have the plane of the eyes contradict the plane of the face they are sitting on. (It came from a mistake in a Ren and Stimpy cartoon, and everyone thought it was on purpose.)
Disney eyes are very specific to them and their followers. You can always tell a Cal Arts animator by certain things they can't break out of - like Disney eyes. Sometimes the eyes have 4 corners. 2 subtle ones at top. But they always are thinner at the top, wider at bottom.Disney eyes and same head construction on all these characters.
From Mark Mayerson's site:
By the time of 101 Dalmations, the handful of stock Disney designs were all morphing into one. Every character in Dalmations has the same construction and eyes. Maybe Cruella has a very slight variation in head proportions, but the exact same eyes and eye expressions. This is the Don Bluth bible, and later in degraded form, the Cal Arts bible. Same character designs, same eyes over and over again.Slightly different jaw. Same eyes, only bigger. New nose! The Goth cartoonist's template.

Toot Whistle Plunk and Boom is on this set. Buy it.

These humans all have the same basic head construction with slight variations in proportions and details. They don't have Disney eyes. They have regular cartoon eyes. Actually Ed draws very unique eyes, but they are so tricky that the rest of us miss it when we try to draw his characters.





Animation is infamous for recycling designs. (And even more for recycling stories-but I'll save that for a rant)
Here's a much funnier variation on the head shape-and with original specific eye shapes. Try to catch all the subtleties. It's hard!

FLAT BUT FUNNY