

I love seeing how Jim thinks below...he's working out the basic shapes in the composition, before diving into the details. You can feel the attitudes of the characters just from their body poses.

to be continued...
PART 2


I love seeing how Jim thinks below...he's working out the basic shapes in the composition, before diving into the details. You can feel the attitudes of the characters just from their body poses.




"Hey Babbit! Cut it out! I don't wanna do it!
By the way, this layout of the fence is great. It has a flowing S curve that gives the pan a much more dynamic motion than if the fence was just horizontal and vertical lines.

"You wanna eat, don't you?"
"Well go up and get the bird!"
This funny shot shows how hard it's gonna be for Catstello to get the bird.
"But I donn't wanna hoit nobody Babbbit..."
"What's the matter fraidy cat, this is only a tiny little bird!"
"You mean only a teensy weensy itsy bitsy tiny defenseless bird?"
"Gangway, I'll moidelize him!"

"Let me at 'im!"
Many of the top animation directors have been assigned certain skills and signatures that define them. Because Jones' style and cleverness is so obvious, he gets the title of being the clever stylish guy.

How the heck would you plan a story like this?

Having headings for everything is really handy. It lets you see at a glance where every main point in your story is headed and how it fits into the larger picture.
Some of the sequence headings in an outline have more than one scene each helping define and adding details to the sequence. Each scene has its own heading.
Under each scene heading is a simple description of what happens in the scene.
In this cartoon, I raced through the end, rather than to have a slow wind-down like most filmed stories do.
I figured that I wanted to pack as much pure entertainment into the cartoon and not waste time with formula structure that usually includes formula filler. Why do movies and TV have filler? Because everyone in Hollywood is so used to seeing it in other movies and TV shows that they automatically assume it is needed. They even write books about it.
Actually, the one exec that was really great was Vanessa Coffey. The rest of her team wanted to kill this cartoon, but I begged her to trust me and she did. The rest of the band of no-goods were so mad! Until the cartoon aired and was a hit. Then they all took credit for it and asked me to make more just like it and to stop coming up with new ideas.




It should be easy to read, like this.
The way cartoon scriptwriters write is torture to read. It is very hard to muddle though the bad prose and thick dialogue and awkward descriptions of action that non-visual people "write". Scripts are intended to impress and dumbfound executives. An outline is a working tool and is much easier to work from.
You can see why artists go nuts reading this stuff. You muddle through the page, try to figure out even what the hell is going on and if you do manage to figure it out, it doesn't add up to any humor or entertainment. So what do we need this process for? It's just a huge waste of money that kills the morale of the talent and makes us not care about doing a good job on the cartoons.
Now when we write this stuff, we have already done a lot of sketches, so we don't need to spell out the details. We know the drawings are going to make every line and description funnier. This outline is the working tool for the artists, not the final entertainment product for the public. The public will get the cartoon.