Showing posts with label structure. Show all posts
Showing posts with label structure. Show all posts

Thursday, August 06, 2009

Comic Book Day Outline pt 1



I love seeing how Jim thinks below...he's working out the basic shapes in the composition, before diving into the details. You can feel the attitudes of the characters just from their body poses.


to be continued...

PART 2

Saturday, July 18, 2009

Ideas- Crazy Writer Terminology

I mentioned something about writers and executives loving obscure terminology when talking about ideas, so my friend Steve Williams sent me this list of sayings he banned from a movie he directed for disney. I added a couple of sayings I've heard over the years too. I'd love to hear more from your own experiences!

If you have any story bibles for cartoon shows, they'll be chock full of crazy talk.


"Let's run it up the flagpole and see if it sticks"

"We need a Scooby Beat here"

"We need to lay in a pipeline..."


From Steve (also known as Spaz):

"This is bald, but..." (the whole idea isn't there yet, but here's a start...)

"what's the story arc" ( supposedly all characters need an "arc";
beginning/middle/end; and apparently so does the story)

"internal logic" ( the public won't get it)

"it's a buy" (idiots sign off on it)

"it has no payoff" (who knows; I still can't figure out if it's a gay term)

"yelling is never funny, spaz" (this is what a Disney exec told me)

"it needs a turn" (the story is linear and needs a twist; why? don't ask me)

"I'll knit it together" (put 2 paragraphs together)

"it dovetails nicely" (segues into another idea)

"if you pull that string, it all unravels" (gay term again, about dangling ideas')

"too much pipe" ( this one always got me; i think it means the opposite of "it needs a turn")

"it's just chuffa" ( a hebrew term for "fluff")




Anyway, this kind of talk is a way to avoid directly coming up with actual specific and fresh ideas for a story. Actual creative people don't have trouble just presenting their story ideas in English but phonies do. Phonies need a secret language to hide the fact that the story is all formula.


Actually once in a blue moon, an executive - if he wants something really specific that doesn't depend upon committee approval, he will
actually use pure undiluted English - as in this famous quote:
"Aladdin needs to be more F#$@able"

Wednesday, February 27, 2008

Tex Avery's Rational Story Structures

Here's a very good copy. Thanks to Steve and Asifa!

http://www.animationarchive.org/pics/badluckblackie.mov

Here's a youtube low rez version.



here it is with a better picture, but in French.



Tex Avery's storytelling tradition goes back to American folklore -"Tall Tales" like Paul Bunyan.

He likes ideas that are based on impossible premises. Once you accept the impossible premise, he keeps building it to more preposterous heights.

This takes a lot of imagination to make funny, but it also takes a very rational approach to storytelling. Tex Avery at MGM became a master of story structure.



Bad Luck Blackie structure

Premise

The premise is that if a black cat crosses your path it brings you trouble.
A Bulldog is mean to a kitten. A black cat witnesses the bullying.
He tells the kitten “If you’re ever in trouble, just whistle and I’ll cross the bulldog’s path and something will come crashing down on his head.”

Is the premise funny?

Not if you just told it to someone.
Tex wants you to understand this premise, so he can get to the middle of the cartoon, which has a series of funny accidents happening to the bulldog, each time he bullies the kitten.


Setup

Structurally, the beginning of the story has to introduce the premises upon which the story is based on. Tex needs to have us understand what the cartoon is going to be about.

In some Avery cartoons, Tex gets the setup over with as fast as possible using exposition, so that you can get to the story part, like in his hilarious “Deputy Droopy”.

In Bad Luck Blackie, he instead chooses to make the setup really funny by not merely stating the story premise, but by giving us feelings about the characters.

Characterization

In less talented hands, a mean bulldog torturing a kitten would be very downbeat and depressing. Some of the gags are downright shocking and cruel! Like the kitten getting his tongue caught in a mousetrap.

Amazingly, this whole section is really funny. You feel sympathy for the kitten, but at the same time, the bulldog’s design and acting and his sheer glee makes you like him as well.

Introduce Twist

Once we’ve seen the setup and we feel sorry for the poor kitten, Tex introduces a way to save the kitten and thwart the Bulldog’s bullying.

A black cat tells the kitten to just whistle whenever he’s in trouble, and Blackie will walk by the bulldog and cause something to fall on his head.

Blackie himself is not just a black cat; he is a character too, a street smart city kid, like one of the Bowery boys.

Build The middle

The gags in the middle are mostly bigger and bigger and crazier things falling on the Bulldog’s head, but the setup, middle and payoff for each gag is funny too.
Most of the humor comes, not from the object that lands on the Bulldog’s head, but from his personality. His joy at torturing the cat, his change in attitude as he starts to realize the consequences of his actions, and his self pride, when he thinks he has figured out how to outwit the whistle gag.

So Tex leads us to believe that the gags are a straight build up of things crashing on the head gags (and those are all funny) but he tosses in some twists and thwarts our expectations here and there, just as we think we have it all figured out.

This is not only imaginative, it is extremely clever and took a sharp brain and serious structural planning to pull off.

Tex is in total control of our brains and our expectations.

Crazy Topper Ending

Once Tex has basically milked what you think is the most you could from this premise, he tops it all off with a fast climax as the bulldog runs away with huge impossible things falling from the sky. By this time, as Joe Adamson keenly observed in his Tex Avery, King Of Cartoons book, the premise is no longer needed for us to accept things falling on the bulldog’s head.
Blackie no longer needs to cross his path. We just have to hear the whistle and we totally accept the logic.



The Best Cartoonists Make Us Believe Preposterous Things

Tex took us on a ride that we should never have accepted if we stopped to think logically about it. Thank God he didn't have to get notes from today's executives!

He did it with utter control of his talent, skills, logical brain and our psychology.

Tex Avery is a genius in my books. Most cartoons day are plagued with time-eating explanations for things that don't need to be explained logically. The more that modern cartoons try to explain the ridiculous things that happen in cartoons, the more we are aware of how unbelievable they are. And these explanations are generally boring to boot.

Cartoons can completely convince us of impossible, illogical things...if they are highly structured and logical in their illogical premises. And the more fun they are, the less time we will have to stop and say "Why, that's impossible!"



Thursday, December 27, 2007

Clampett Structure - Clever and Entertaining Setups Tale Of Two Kitties


Clampett and Film/Story Structure
Clampett has a reputation of being wild and anarchic (thanks mostly to Chuck Jones telling everyone that) but in reality, his films are extremely well structured and tightly controlled.

All storytellers have to find ways to balance storytelling devices with entertainment. You have to tell your audience what your story is about at some point and this requires a setup. Setups can be boring or expositional as the writer or director explains to the audience through words what they are supposed to expect from the story.

Exposition to Setup the Story
Tex Avery usually spends a minute or 2 having a character explain what the story is about before the actual entertainment starts, "Whatever you do, don't make a noise, not one little sound!" and then we know that there will be a succession of gags around someone trying not to make a noise.

Entertaining Setups

Clampett's setups are very clever..."clever" is a word you usually associate with Chuck Jones, but Clampett's clever is different. Jones wants you to notice that what he just did is clever and he will point to the clever bit in some way (a character will glance at the audience and pause, to let you know to appreciate it)

Clampett doesn't care if you know what he did was clever. Cleverness is just one of many storytelling tools he uses to entertain you with. He's so confident in his power to entertain that he just throws tons of ideas at the screen and doesn't worry if you miss some or just feel them.

TALE OF TWO KITTIES
This cartoon is a masterpiece of entertainment, acting, story and film structure, crazy ideas and cartooniness. And cleverness.

It's structure is multi-leveled.

This post covers the setups. Clampett has to setup the story and character relationships but doesn't want to rely merely on exposition. He does it in 20 seconds, and you don't even see the characters for most of that time.

http://www.cartoonthrills.org/blog/Clampett/42TaleOf2Kitties/1Tale2Kittiesopensml.mov

The very first thing we hear is "Hey Babbit!" but we don't see the character. The audience already knows this will be an animated incarnation of Abbot and Costello, but Clampett teases us by not showing them. Instead he shows a fence and we hear the violence happening behind it as we see loose boards slamming and garbage flying up in the air as Babbitt smacks Catstello around.

(BTW, a modern audience doesn't know who Abbot and Costello are and this cartoon structure still works. )

This is a really clever and indirect way to establish the characters and it builds suspense and curiosity in the audience. We are hooked right away and can't wait to see what's coming."

Set Up Audience Curiosity and Characters
"Hey Babbit! Cut it out! I don't wanna do it!
By the way, this layout of the fence is great. It has a flowing S curve that gives the pan a much more dynamic motion than if the fence was just horizontal and vertical lines.


Setup Story Plot and More About Characters
In the first tight acting scene of the characters we can really see their relationship. Catstello is wimpy and Babbit domineering. It's funny lively acting while they quickly make the story point that they are hungry and Babbit wants Catstello to catch a bird for them.
"You wanna eat, don't you?"
"Well go up and get the bird!"
This funny shot shows how hard it's gonna be for Catstello to get the bird.




http://www.cartoonthrills.org/blog/Clampett/42TaleOf2Kitties/2setupcatssmll.mov

Clampett makes us think at first that Catstello is an animal lover and doesn't want to hurt anyone, when in reality he's just scared.
"But I donn't wanna hoit nobody Babbbit..."
"What's the matter fraidy cat, this is only a tiny little bird!"
"You mean only a teensy weensy itsy bitsy tiny defenseless bird?"

This is all Bob McKimson animation. Full animation that deserves the work that went into it. No tricks. No squishy stretchy snapping away from and into poses. It's all done to let you enjoy the characters as characters, not as animated cliches.

Catstello Finds Courage
As soon as Catstello thinks the bird is too tiny to put up a fight, he gets courage. This could have been done with one quick pose and expression, but Clampett gets McKimson to milk the new found bravery with 3 different stages of fun personality animation.

"Let me at 'im!"
"Gangway, I'll moidelize him!"

He turns into a Gorilla in the middle of the bravery scene and hops around. This is a pure Clampett type of idea. Just for fun, but it makes the point.


"Let me at 'im!"

Then he goes into a boxer bit...
Many of the top animation directors have been assigned certain skills and signatures that define them. Because Jones' style and cleverness is so obvious, he gets the title of being the clever stylish guy.

Friz gets the title of musical guy, because his timing is so mechanically to the beat and it's hard to find any more tangible cartoon skill that everyone else isn't much better at - he gets music and timing by default. Tex is the wild crazy guy.

Clampett is all of the above and much more. A lot of his creative tools are behind the scenes working to make the entertainment experience stronger and richer, so they don't get written about by critics much. Because you have to actually get into deeper analysis of his films to see how they work, they are harder to write about. Especially if you don't make cartoons yourself and aren't aware of all the problems you have to solve firsthand.

Compare these acting scenes to later cartoons and see if you don't think 40s character acting in cartoons is more fun that the walking talking and held poses of 50s cartoons.

Much more of Tale Of Two Kitties to come.


Tuesday, May 08, 2007

Writing for Cartoons - Stimpy's Invention - Outline Hierarchy

How the heck would you plan a story like this?



In this outline you can see the whole structure of the story. The way the outline is formatted is designed to help you easily follow the story and the main events in the structure.

Not only the structure of the overall story, but the sub structures within.

The setup has a structure

the body has a structure

The climax has a structure

and the end has a structure

Each of those major sequences has its own hierarchy of scenes happening that define the larger purpose of the sequence.

Each scene that describes the sequence in turn has gags and events that define the purpose of the scene.


The headings that are numbered with a number and dot "- 1." are the main sequences.

Each main sequence has a number and a title heading that describes quickly what the scene is about.

eg. 3. Stimpy Works Hard

You can read all the numbered headings without the text underneath and follow the structure of the story.

Having headings for everything is really handy. It lets you see at a glance where every main point in your story is headed and how it fits into the larger picture.

A script doesn't do that. You can't see the structure of a script at a glance (if it even has one!) It is unwieldy and hard to follow and can easily meander off course by getting lost in random details.

Scripts are a chore to read and really hard to work from.

Some of the sequence headings in an outline have more than one scene each helping define and adding details to the sequence. Each scene has its own heading.

Seq. 6. REN DOES NICE THINGS
1) Irons BVDs
2) Cleans Litterbox
3) Cleans Stimpy

All 3 of those scenes help describe the idea of Ren doing nice things.

Under each scene heading is a simple description of what happens in the scene.
After Stimpy's Invention I discovered that it's easier to read an outline in list form rather than in paragraphs.

One point at a time.

In this cartoon, I raced through the end, rather than to have a slow wind-down like most filmed stories do. I figured that I wanted to pack as much pure entertainment into the cartoon and not waste time with formula structure that usually includes formula filler. Why do movies and TV have filler? Because everyone in Hollywood is so used to seeing it in other movies and TV shows that they automatically assume it is needed. They even write books about it.

We absorb bad Hollywood habits into our system, unless we constantly question every rule to see if it has any real basis in pleasure.

Over time, without radical sceptics to shake things up and ask why there are formula ways of thinking, the bad habits build up and get larger and more prevalent until they become the sole elements of a story. Filler movies.

I figured Stimpy's Invention was over after the song; there was a big climax with Ren exploding so let's just STOP and leave everyone with their mouths hangin' open. I didn't want the audience to settle down to calmness. I wanted them to crave more.

I eliminated the filler. Jackie Gleason did that too in the Honeymooners. He tagged his pathos onto the end of his shows but got it over with quick. He just put it there so the women in the audience wouldn't hate Ralph for being such a bully. Happy endings should be fast.




Here's another version of the outline. We always have to do a million nitpicky changes in every TV or movie story to make the execs feel like they have a reason to exist.

Actually, the one exec that was really great was Vanessa Coffey. The rest of her team wanted to kill this cartoon, but I begged her to trust me and she did. The rest of the band of no-goods were so mad! Until the cartoon aired and was a hit. Then they all took credit for it and asked me to make more just like it and to stop coming up with new ideas.







Note that every story detail and gag of the cartoon isn't in the outline. That's left to the director and the storyboard artist.


http://www.animationarchive.org/2006/03/media-john-ks-storyboard-for-stimpys.html



The storyboard artist will use this idea of hierarchical gag structure as well. All his details, and dialogue must help define the scenes, characters and sequences in the structure of the story.

He can't just veer off on tangents that have nothing to do with the structure.

In my cartoons, every detail helps define some larger point which in turn defines an even larger one.

It's like a studio system.

Leon Schlesinger is the boss.

He has 3 teams that work under him.

Each team has a boss or director.

Each director has 6 animators who answer to the director.

Each animator has an assistant.

The assisted animation has to be inked and painted.

This is a hierarchy.
The painter follows the assistant animation that follows the animator who answers to the director who answers to Leon who answers to the audience.

The people underneath have to follow what the person next up on the ladder commands. Everyone can't just go off and be creative on their own and draw whatever they want. That would be anarchy.

Stories are like that too.

Every detail answers to a larger point or gag which describes the point of a scene which describes the sequence which fits in an order in the overall story.

Hierarchy is better than anarchy.

Everything wraps around something larger.

The word "composition" applies to both art and story....and to music. It's the control of the rest of the creative elements.


All this should apply to shorts, half hour shows and feature films. There is no need for filler if you are an artist with lots of interesting and fun ideas and understand what makes characters fun to watch.

Now when you go to an animated feature, there are a hundred characters, none of which have a shred of real personality who act and move like every other animated feature character. This crowd of fake characters travels in a pack from place to place and learns to share and cooperate. There's a fake death scene to milk the pathos, heterosexual love interest between blank characters with no personality, a contrived complication that keeps the lovers in an obvious misunderstanding, non-melodic songs about hetero love by gay bands,... and on and on into endless formula and filler while you writhe in your seat waiting for something fresh and interesting to happen.


This wasn't in the Stimpy's Invention outline, we made it up later:
http://video.google.com/videoplay?docid=-2573824466354193807&q=%22stimpy%27s&hl=en

Wednesday, March 21, 2007

Writing for Cartoons 5 - Humor, Structure: Nurse Stimpy Outline

Humor
You should be funny if you are going to write cartoons. I have yet to meet a cartoon writer (who isn't also an artist) who cracks up all the other folks at the studio every day with his funny stories and acting.

Once I have an idea for a cartoon, let's say...Ren gets sick and Stimpy decides to nurse him back to health and his caregiving is worse than the illness. There's the premise to the cartoon. I have a purpose and a goal for the cartoon entertainment to achieve.

Then I have a "gag session" with the funniest artists in the studio-my "writers". I tell them the premise and everyone starts tossing out gags. I'll take any gags as long as they fit the purpose of the premise.

Someone will take notes and then we produce a list of the gags from the session in no particular order.

Of course just having a bunch of gags in no particular order doesn't make a story. The gags then need to be organized in a logical building sequence.

No matter how funny you are, you need to have an understanding of structure to most effectively present your ideas. Stucture is not that hard to learn, but it is essential and it gives you control over your ideas and story elements.

Structure
Even if you are naturally funny and have ideas and a point of view, you still need to learn some skills.

All art needs structure.

Structure helps you put your ideas in an effective order.

It gives you a hierarchy: Your story needs a main purpose, and all the gags and bits in the story should fit basically into the story. Your details should hang neatly on the major points and help emphasize them.

You don't want to get lost in tangents that confuse the audience.

You don't want to have your best ideas and jokes in the first 2 minutes and then have the rest of the cartoon be an anticlimax. (This happened in my cartoon "Black Hole". It had funny ideas and gags, but the structure was faulty and didn't live up to its setup.)

With the aid of logical structure you can have your cartoon build and move inexorably forward and keep your audience on the edge of their seats.

The stucture in a cartoon is worked out in an "outline."

An outline is a list of the story elements and main events of the story - IN ORDER. It doesn't need to have every detail worked out and it shouldn't. You want to leave room to add gags, acting, personality and visual ideas for the storyboard stage.

The best form for an outline again is a list. Simple sentences that just tell the next guy what happens, so he can start boarding it.
It should be easy to read, like this.

The way cartoon scriptwriters write is torture to read. It is very hard to muddle though the bad prose and thick dialogue and awkward descriptions of action that non-visual people "write". Scripts are intended to impress and dumbfound executives. An outline is a working tool and is much easier to work from.

http://uncleeddiestheorycorner.blogspot.com/search?q=script

look how awkward this is to read:
You can see why artists go nuts reading this stuff. You muddle through the page, try to figure out even what the hell is going on and if you do manage to figure it out, it doesn't add up to any humor or entertainment. So what do we need this process for? It's just a huge waste of money that kills the morale of the talent and makes us not care about doing a good job on the cartoons.

compare it to this:
Now when we write this stuff, we have already done a lot of sketches, so we don't need to spell out the details. We know the drawings are going to make every line and description funnier. This outline is the working tool for the artists, not the final entertainment product for the public. The public will get the cartoon.


Wow, look at how many revisions they makes us go through!

Wednesday, March 08, 2006

Barber Shop 4-STORY STRUCTURE



This particular comic story was very hard to structure. I had this idea to tell 2 stories at once:

1) A mood piece about the wonders of getting a barber haircut for the first time. This was to be done visually, almost in pantomime-completely through the drawings and focusing on Jimmy's POV.

2) A social statement about the pre and post Beatles world. Many smart people who lived through the 60s noticed that the whole western world reversed its basic philosophy. We went from the lofty western ideals of progress, logic and common sense to a world bathed and blinded by eastern mysticism - which is why everything sucks so bad now.

This story is told allegorically and is represented by George's and Harvey's complaints about the modern generation and what makes a decent haircut.

I knew that the world was ruined by 1970 but wasn't exactly sure what caused it. 25 years later it was explained perfectly to me by Spumco's producer, Kevin Kolde. He said it so plainly and it all fell into place for me: "It's the Beatles fault. They ruined the world." And I knew in an instant that he was right. Even though I love the Beatles' music, I have to admit they sure as Hell ruined the world. You hear that, Dad? (He predicted it the day he first saw men with girl hair on Ed Sullivan in 1964.)

Here comes the setup for story 2 about how the world has changed. Setup 1 about Jimmy getting a haircut misleads the audience into thinking that it's the main story, but this next page prepares us to think about larger issues.

I'm a firm believer in clear storytelling and you need "structure" as a tool to guide the audience through the emotions and thoughts you want them to experience. All of my writers will tell you horror stories of me rewriting their material to make the ideas clearer and more to the point.

I don't believe in that crap they teach you in highschool that every story has a hidden significance and that the writers themselves don't know what it is.
To me, everything has a purpose.

You know who is a great stickler for story structure? Tex Avery. People think of him as being wild and out of control, but he is completely in control of his material.
He is actually very conservative in his approach.

In almost every cartoon, he spends the first 2 minutes blatantly setting the audience up for what the cartoon is about.
In Deputy Droopy for example, the first couple of minutes is almost pure exposition with the sherrif explaining to Droopy to guard the jailhouse and if any trouble happens, just "make a sound, any sound, and I'll come a runnin'!"
And then the rest of the cartoon is just about 2 outlaws causing trouble and Droopy making louder and louder noises to wake the sherrif.

Tex uses this same structure for almost every one of his cartoons.
His main objective once he's sure the audience knows what the cartoon is about, is to build the gags and make them bigger and crazier and faster.
Uncontrolled random craziness wouldn't be as funny if he wasn't so careful in setting up his premise in the first place.
This is also a formula well executed by Monty Python-think of the "I'd like to register a complaint." bit.

The other important point in story structure is to have the purpose build as the story develops.

In The Barber shop, since there are 2 stories happening simultaneously, this task was really daunting. Ask Richard Pursel (who co-wrote it) and Mike (who drew it)!!
The haircutting jokes had to get funnier and George's and Harvey's conclusions about how vile young people are today had to get angrier and more preposterous.
It was a monstrous logistical problem to have both these stories build at the same time without tripping over each other and I did it just to see if it was possible and whether my artists would live through it. They did, but flinch whenever they see me in the hallway now.

I produced a cartoon that really suffered from poor structure: Black Hole. The premise of the story was simple. Ren and Stimpy get sucked through a black hole into another dimension where the physical laws are different than ours. Thus, they begin to mutate into weirder and weirder forms. Or...they should have. Instead they morph randomly and not in a building progression. The funniest morphs are early on, and then later they are less weird, so I considered that cartoon quite a failure. I've made other crap too, but my goal is always to have good solid structure and momentum.

This comic, I think achieved it while making a funny and sad social statement but maybe you'll disagree-especially if you are manually holding up your pants right now and reading your horoscope.